Afflictions & Defences
Within Aetolia, there are dozens upon dozens of afflictions and defences that you might encounter. The vast majority of them you might not ever see, however we provide a list so that you might look through and imagine the possibilities.
Afflictions
- Afflictions
-
Ablaze
DescriptionPeriodically will cause you to take fire damage depending on the intensity. Taking damage/losing health from any source that is dealt as fire type damage will cause the intensity to increase by one stack.
DetailsDiagnose ablaze.
Cure message The raging fire about your skin goes out.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 9.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to torso
Smoked: Nothing
Special: Nothing
-
Accursed
DescriptionCauses the inability to cure the hellsight affliction.
DetailsDiagnose accursed.
Cure message You have been spared from your accursed fate.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 7.
Cured withElixir: Nothing
Pill: Eat steroid
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Addiction
DescriptionWhen smoking a pipe, you will consume the entire herb inside it in one puff, along with any other pipes with the same herb in it.
DetailsDiagnose horribly addicted.
Cure message Your terrible addiction seems to wane.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 12.
Cured withElixir: Nothing
Pill: Eat antipsychotic
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Aeon
DescriptionFreezes all cooldown timers from counting down. All cure recovery timers like pill balance are extended by 1 second.
DetailsDiagnose afflicted with the curse of the Aeon.
Cure message The curse of the Aeon wears off and you return to the normal timestream.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 4.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Smoke willow
Special: Nothing
-
Agony
DescriptionAfter 5 seconds, if left uncured, it will transform into accursed. No effect otherwise.
DetailsDiagnose in complete agony.
Cure message The tortuous agony begrudgingly recedes.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 7.
Cured withElixir: Nothing
Pill: Eat steroid
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Agoraphobia
DescriptionWill make you suffer from fear should you be outdoors and you will be unable to enter outdoor areas while indoors. Should you have claustrophobia as well, you will periodically lose mana and suffer occasional bouts of blackout.
DetailsDiagnose agoraphobic.
Cure message You can handle the idea of open spaces again.
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 13.
Cured withElixir: Nothing
Pill: Eat depressant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Allergies
DescriptionCauses you to suffer poison damage as the allergies intensify and can periodically cause paresis, should it advance far enough. If left uncured, it will cause eventual death.
DetailsDiagnose incredibly allergic.
Cure message No longer will you suffer from allergies.
TypePhysical: Yes
Mental: No
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 10.
Cured withElixir: Nothing
Pill: Eat coagulation
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Anorexia
DescriptionYou will be unable to eat or drink any consumables.
DetailsDiagnose anorexic.
Cure message Food is no longer repulsive to you.
TypePhysical: No
Mental: Yes
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 2.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply epidermal to torso
Smoked: Nothing
Special: Nothing
-
Arrhythmia
DescriptionMoving rooms costs twice the celerity to do so.
DetailsDiagnose suffering an irregular heartbeat.
Cure message Your heart seems to stop skipping beats.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 8.
Cured withElixir: Nothing
Pill: Eat opiate
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Asleep
DescriptionYou will be unable to perform any actions while asleep until you WAKE. Should you be hurt, you will wake up instantly.
DetailsDiagnose sleeping.
Cure message You open your eyes and yawn mightily.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 2.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Wake
-
Asthma
DescriptionYou will be unable to smoke any curatives.
DetailsDiagnose afflicted by horrible asthma.
Cure message Your bronchial tubes open up and your asthma is cured.
TypePhysical: Yes
Mental: No
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 3.
Cured withElixir: Nothing
Pill: Eat decongestant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Backstrain
DescriptionEach time you STAND up from the floor, your backstrain symptoms will cause limb trauma to your torso. This damage cannot break your torso.
DetailsDiagnose enduring back pain.
Cure message Ah, yes - your back hasn't felt so good in a while.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 19.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply soothing to torso
Smoked: Nothing
Special: Nothing
-
Barbed arrow
DescriptionUpon receiving your tenth barbed arrow, you will be instantly slain.
DetailsDiagnose pierced with $STACKS$ barbed arrows.
Cure message No more barbed arrows linger within your body.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Pull arrow from body
-
Barbs
DescriptionWill passively deal continual damage to your health so long as it remains uncured, scaling to stack count. Takes a considerable amount of balance to pull them out, but removes all stacks at once, so choose wisely when to do so!
DetailsDiagnose stuck with $STACKS$ cluster of barbs.
Cure message With a sudden pull, you dislodge the barbs from your skin.
Cure message 3p With a sudden pull, $NAME$ dislodges the barbs from $HIS$ skin.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Pull barbs from body
-
Besilence
DescriptionInability to perform an action that requires equal or more than 150 mana.
DetailsDiagnose besilenced.
Cure message You feel a reconnection with your mana.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 6.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Smoke reishi
Special: Nothing
-
Blight
DescriptionWhen moving, you will be harmed with some poison damage and a small amount of bleeding.
DetailsDiagnose blighted by poison.
Cure message The poison blighting your body fades to a harmless tingle.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 14.
Cured withElixir: Nothing
Pill: Eat antipsychotic
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Blindness
DescriptionPrevents a large amount of basic actions that require your sight. Additionally every 8 seconds, you will have 0% base accuracy on your next attack(s), lasting for 1 second.
DetailsDiagnose blind.
Cure message You are no longer blind.
TypePhysical: Yes
Mental: No
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 16.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply epidermal to head
Smoked: Nothing
Special: Nothing
-
Blisters
DescriptionDeals a small amount of poison damage and bleeding each time you use balance or equilibrium.
DetailsDiagnose covered in blisters.
Cure message The blisters upon your skin cease to weep fluids.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 13.
Cured withElixir: Nothing
Pill: Eat opiate
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Blurry vision
DescriptionConfers a 40% chance to miss physical based attacks.
DetailsDiagnose confounded with blurry vision.
Cure message Your vision clears.
TypePhysical: Yes
Mental: No
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 18.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply epidermal to head
Smoked: Nothing
Special: Nothing
-
Burnt skin
DescriptionPrevents the ability of poultices to cure your afflictions, except when applying restoration to the torso.
DetailsDiagnose suffering from burnt skin.
Cure message Your burns heal as new grown flesh replaces the old.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 3.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply restoration to torso
Smoked: Nothing
Special: Nothing
-
Claustrophobia
DescriptionWill make you suffer from fear should you be indoors and you will be unable to enter indoor areas while outdoors. Should you have agoraphobia as well, you will periodically lose mana and suffer occasional bouts of blackout. You will also be unable to BURROW.
DetailsDiagnose claustrophobic.
Cure message Small spaces no longer frighten you.
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 13.
Cured withElixir: Nothing
Pill: Eat depressant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Clumsiness
DescriptionConfers a 25% chance to miss physical based attacks.
DetailsDiagnose afflicted with clumsiness.
Cure message Thank the Gods! Your clumsiness has been cured.
TypePhysical: Yes
Mental: No
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 9.
Cured withElixir: Nothing
Pill: Eat decongestant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Collapsed lung
DescriptionThe aura of rebounding will fail to form when smoking reishi.
DetailsDiagnose having trouble breathing.
Cure message As your lungs repair, you inhale untroubled once more.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 12.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply restoration to torso
Smoked: Nothing
Special: Nothing
-
Confusion
DescriptionHas a 50% chance to increase equilibrium time by 0.4 seconds. Prevents the CONCENTRATE ability.
DetailsDiagnose confused.
Cure message The confusion lifts from your mind and it is clear once again.
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 8.
Cured withElixir: Nothing
Pill: Eat antipsychotic
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Cracked ribs
DescriptionDeals asphyxiation damage and a small amount of bleeding periodically.
DetailsDiagnose suffering from a few cracked ribs.
Cure message Your rib cage mends as the fractures in the bones heal.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 5.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to torso
Smoked: Nothing
Special: Nothing
-
Crippled throat
DescriptionWill cause the inability to speak or yell, and use abilities that require the throat.
DetailsDiagnose afflicted by a crippled throat.
Cure message Your throat and voice are thankfully restored.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 20.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to head
Smoked: Nothing
Special: Nothing
-
Crosswiring
DescriptionDeals 50% of the trauma you receive to the last limb that received trauma beforehand. This trauma cannot break limbs.
DetailsDiagnose suffering crossed trauma.
Cure message Your nerve endings cease to feel entangled.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 5.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply epidermal to head
Smoked: Nothing
Special: Nothing
-
Crushed chest
DescriptionWill periodically give the afflictee asthma.
DetailsDiagnose finding it hard to breathe due to a crushed chest.
Cure message As your chest heals, you find it easier to breathe.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 3.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply restoration to torso
Smoked: Nothing
Special: Nothing
-
Dazed
DescriptionYou will be unable to recover balance normally. You will need to RECOVER in order to regain your balance.
DetailsDiagnose dazed.
Cure message You narrow your eyes and focus on recovering your balance.
Cure message 3p $NAME$ narrows $HIS$ eyes with focus.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 9.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Recover
-
Deadening
DescriptionRaises the threshold trigger for shock/burnout by an additional 15%, on top of the default threshold.
DetailsDiagnose of a deadened mind.
Cure message You are no longer deadened.
TypePhysical: Yes
Mental: No
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 10.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Smoke willow
Special: Nothing
-
Deafness
DescriptionPrevents you from hearing others speak, and some basic actions that rely on your hearing. Additionally grants others 15% more accuracy when trying to attack you.
DetailsDiagnose deaf.
Cure message You are no longer deaf.
TypePhysical: Yes
Mental: No
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 20.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply epidermal to head
Smoked: Nothing
Special: Nothing
-
Deepwound
DescriptionChanges all bleeding received to transform into deep bleeding. Deep bleeding cannot be lowered until after the first time you bleed, at which point it will become normal bleeding.
DetailsDiagnose suffering from a deep wound.
Cure message Your arteries mend and close as the deep wound upon you is repaired.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 15.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply restoration to torso
Smoked: Nothing
Special: Nothing
-
Delirium
DescriptionIncreases the base recovery time of FOCUS by 5 seconds.
DetailsDiagnose delirious.
Cure message The flow of blood to your brain resumes its course.
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 4.
Cured withElixir: Nothing
Pill: Eat coagulation
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Dementia
DescriptionOccasionally changes your perception of what you can observe and results in false information. Things include: objects and players in your room, what direction people move in, and so on. Will also cause you to say different player names 33% of the time.
DetailsDiagnose demented.
Cure message Sanity returns to you and you are no longer demented.
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 12.
Cured withElixir: Nothing
Pill: Eat antipsychotic
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Destroyed throat
DescriptionYou will be unable to eat or drink any consumables and it will prevent you from using FITNESS.
DetailsDiagnose suffering from a crushed throat.
Cure message Air rushes back into your lungs as your throat mends.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 2.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to head
Smoked: Nothing
Special: Nothing
-
Disfigurement
DescriptionAfter three seconds, any loyal companions will turn on you and attack you. Additionally you will be unable to issue any orders to them.
DetailsDiagnose inspiring disloyalty in those nearby.
Cure message You no longer will inspire disloyalty among friends.
TypePhysical: Yes
Mental: No
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 9.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Smoke yarrow
Special: Nothing
-
Disrupted
DescriptionYou will be unable to recover equilibrium normally. You will need to CONCENTRATE in order to regain your equilibrium.
DetailsDiagnose disrupted.
Cure message Your equilibrium is no longer disrupted.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 9.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Concentrate
-
Dissonance
DescriptionIt will strip a random defence from the afflictee every 9 seconds.
DetailsDiagnose has a dissonant nature.
Cure message Your dissonant nature becomes harmonious.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 8.
Cured withElixir: Nothing
Pill: Eat euphoriant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Dizziness
DescriptionWhen attempting to move in a direction, there is a 33% chance the direction you move in is randomised. There is also a 30% chance that you will fall over instead - this is applied to all basic movement that is caused by yourself and not someone else.
DetailsDiagnose overcome by dizziness.
Cure message You are no longer dizzy.
TypePhysical: No
Mental: Yes
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 11.
Cured withElixir: Nothing
Pill: Eat euphoriant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Dread
DescriptionPrevents you from curing the 'blighted' and 'infested' afflictions.
DetailsDiagnose suffering from overwhelming dread.
Cure message The sense of dread plaguing your mind lifts.
TypePhysical: No
Mental: Yes
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 10.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Focus
-
Dyscrasia
DescriptionIf you are inflicted with a venom, then within a random period between 2 to 7 seconds, you will undergo a relapse of that venom, providing you are still afflicted with dyscrasia. This will additionally cause the voyria venom to progress at twice the speed, and lowers your tolerance to alcohol.
DetailsDiagnose poisoned with sickly blood.
Cure message You feel your blood renew with fortifying fluids.
TypePhysical: No
Mental: No
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 5.
Cured withElixir: Nothing
Pill: Eat coagulation
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Echoes
DescriptionWhen a cooldown expires, if the afflictee has at least 2 mental afflictions, it will increase any other ability on cooldown by 1 second.
DetailsDiagnose haunted by echoes.
Cure message The haunting echoes leave you.
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 9.
Cured withElixir: Nothing
Pill: Eat eucrasia
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Effused blood
DescriptionEffuses you of your blood, causing periodic bleeding. This cannot be fully cured while you remain in the same room as the person who gave it to you, however it can be treated causing the effects to be delayed each time it is.
DetailsDiagnose being effused of blood.
Cure message You feel completely cured from your loss of blood condition.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 25.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply epidermal to torso
Smoked: Nothing
Special: Nothing
-
Egocentrism
DescriptionPrevents you from assisting others directly and will strip defences that originated from someone else every 2.5 seconds.
DetailsDiagnose egocentric.
Cure message Sometimes others are just as important as the self.
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 14.
Cured withElixir: Nothing
Pill: Eat depressant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Embedded axe
DescriptionCauses moderate bleeding. You can PULL AXE FROM ME to remove the axe from the limb it's embedded into, causing severe damage to the limb in the process.
DetailsDiagnose bleeding harshly from an embedded axe.
Cure message The gaping wound where the axe was slowly mends as the bleeding begins to slow.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Pull axe from me
-
Embedded dagger
DescriptionEvery 4.5 seconds it will cause cutting damage and 150 bleeding until it is removed. If your bleeding exceeds 450 then you will become dazed.
DetailsDiagnose bleeding heavily from a dagger.
Cure message You have no more daggers in your gut.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Pull dagger from body
-
Epilepsy
DescriptionCauses periodic epileptic fits which knock you off balance for 1 second. If you have not used your balance, then it is increased to 2 seconds.
DetailsDiagnose suffering from epilepsy.
Cure message Your nerves suddenly calm down.
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 8.
Cured withElixir: Nothing
Pill: Eat euphoriant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Etherflux
DescriptionBeing struck by elemental damage will cause an effect. FIRE: Will cause watery eyes. COLD: Will cause feeble legs. ELECTRIC: Will cause epilepsy.
DetailsDiagnose irradiated with elemental energy.
Cure message The elemental energy latched upon your skin is discharged.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 8.
Cured withElixir: Drink infusion
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Exhaustion
DescriptionReduces your dodge and divert rate by half. Moving quickly between rooms will make you breathe heavily, causing a small amount of damage.
DetailsDiagnose physically exhausted.
Cure message Your body fills with energy again as you recover from your exhaustion.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 14.
Cured withElixir: Nothing
Pill: Eat coagulation
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Extravasation
DescriptionIncreases escape time when you WRITHE from impale by 1 second.
DetailsDiagnose seeping fluids into tissue.
Cure message Feeling better, the swelling reduces as your fluids coagulate.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 4.
Cured withElixir: Nothing
Pill: Eat coagulation
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Faintness
DescriptionIf more or equal to 250 endurance and willpower is consumed then you will fall unconscious for 1.5 seconds. Relapse then requires a total of 500. This total is observed across the duration of the affliction.
DetailsDiagnose feeling light-headed.
Cure message You no longer feel so light-headed.
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 9.
Cured withElixir: Nothing
Pill: Eat euphoriant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Fear
DescriptionCauses you to blindly run in a random direction periodically. COMPOSE will cure fear.
DetailsDiagnose afflicted by fear.
Cure message There is nothing to fear but fear itself.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 2.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Compose
-
Feeble arms
DescriptionReduces your strength by 3. If you have feeble legs as well, you will be considered prone. Read HELP PRONE for more information.
DetailsDiagnose feeble in the arms.
Cure message The strength in your arms returns to you.
TypePhysical: Yes
Mental: No
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 20.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply epidermal to arms
Smoked: Nothing
Special: Nothing
-
Feeble legs
DescriptionMakes STAND consume 0.6 seconds of balance recovery. If you have feeble arms as well, you will be considered prone. Read HELP PRONE for more information.
DetailsDiagnose feeble in the legs.
Cure message The strength in your legs returns to you.
TypePhysical: Yes
Mental: No
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 18.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply epidermal to legs
Smoked: Nothing
Special: Nothing
-
Frigid
DescriptionIncreases the chance you might shiver from the 'shivering' affliction. It will additionally delay your movement between locations.
DetailsDiagnose feeling frigid.
Cure message Your extremities feel less frigid, despite your shivering.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 8.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply caloric to torso
Smoked: Nothing
Special: Nothing
-
Frozen
DescriptionPrevents you from being able to move, stand, or touch things. Additionally increases blunt damage by 15%. This affliction counts as being prone to abilities that require it.
DetailsDiagnose frozen stiff.
Cure message Though still frigid, you are no longer frozen solid.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 8.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply caloric to torso
Smoked: Nothing
Special: Nothing
-
Gloom
DescriptionGloom will make it so that whenever you focus, you will gain a random phobia. If you are standing in magical darkness, nyctophobia will always be the first phobia to appear. When curing this affliction with the epidermal poultice, it will strip the courage defence, and will incur a short time before the affliction resolves.
DetailsDiagnose filled with gloom.
Cure message The despairing gloom has lifted.
Cure message 3p The despairing gloom has lifted from $NAME$.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 5.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply epidermal to head
Smoked: Nothing
Special: Nothing
-
Gnawing
DescriptionLowers your constitution stat by 2.
DetailsDiagnose consumed by gnawing unease.
Cure message The gnawing unease in your stomach fades.
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 18.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply epidermal to torso
Smoked: Nothing
Special: Nothing
-
Haemophilia
DescriptionReduces natural clotting by 3. Prevents the use of CLOT 66% of the time. Reduces the passive clot effect of the moss tattoo by 66%.
DetailsDiagnose afflicted by haemophilia.
Cure message Your blood regains its ability to clot.
TypePhysical: Yes
Mental: No
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 10.
Cured withElixir: Nothing
Pill: Eat coagulation
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Hallucinations
DescriptionHas a chance to either stun you, give you fear, or make you DIVE until cured.
DetailsDiagnose hallucinating.
Cure message Your hallucinations cease to plague you.
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 12.
Cured withElixir: Nothing
Pill: Eat antipsychotic
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Hatred
DescriptionPrevents you from attacking anything else other than the one you hate.
DetailsDiagnose feeling intense hatred toward $GIVER$.
Cure message Your terrible hatred for $GIVER$ fades.
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 14.
Cured withElixir: Nothing
Pill: Eat antipsychotic
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Head broken
DescriptionMinor trauma. Increases your equilibrium recovery time by 0.6 seconds.
DetailsDiagnose has a partially damaged head.
Cure message You feel the bones of your head repair themselves, and the muscles knit back together.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 12.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply restoration to head
Smoked: Nothing
Special: Nothing
-
Head bruised
DescriptionLevel 1 head bruising. Causes a constant extra 10 bleeding damage. Cannot be cured with head trauma.
DetailsDiagnose affected by a bruised head.
Cure message You have completely cured the bruising on your head.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 17.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to head
Smoked: Nothing
Special: Nothing
-
Head bruised critical
DescriptionLevel 3 head bruising. No extra effect.
DetailsDiagnose affected by a critically bruised head.
Cure message You have healed the critical bruising on your head.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 4.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to head
Smoked: Nothing
Special: Nothing
-
Head bruised moderate
DescriptionLevel 2 head bruising. Causes a constant extra 30 bleeding damage. Cannot be cured with head trauma.
DetailsDiagnose affected by a moderately bruised head.
Cure message The bruising on your head has been reduced.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 16.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to head
Smoked: Nothing
Special: Nothing
-
Head mangled
DescriptionMajor trauma. You will periodically lapse into a state of unconsciousness for 2.5 to 5.5 seconds.
DetailsDiagnose has a serious concussion.
Cure message Your head is no longer mutilated.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 3.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply restoration to head
Smoked: Nothing
Special: Nothing
-
Heatspear
DescriptionPrevents the afflictee from curing the ablaze affliction through any means until heatspear is cured first.
DetailsDiagnose impaled with a spear of heat.
Cure message The spear of heat within you becomes cool and burns out.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 15.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply restoration to torso
Smoked: Nothing
Special: Nothing
-
Hellsight
DescriptionPlagues the mind with a new affliction every 1 to 2 seconds. If you have all afflictions that hellsight can give, it will begin to drain mana.
DetailsDiagnose catching glimpses of Hell.
Cure message Thankfully, the visions of Hell have left you.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 7.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Smoke willow
Special: Nothing
-
Hobbled
DescriptionYour next movement attempt is delayed. Successfully moving will remove one stack. Once all stacks are gone, you will be cured.
DetailsDiagnose partly immobile for $STACKS$ steps.
Cure message You feel your sense of mobility return.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Sleep
-
Hollow
DescriptionThis affliction will periodically drain mana, causing the disrupted affliction if you run out. If you are alone, then it will cause one of either addiction, loneliness, masochism, or deadening in addition to the mana drain.
DetailsDiagnose hollow inside.
Cure message No longer will you be haunted by hollow memories.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 9.
Cured withElixir: Nothing
Pill: Eat eucrasia
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Hopelessness
DescriptionPrevents TUMBLE from completing once started.
DetailsDiagnose without hope.
Cure message It's not so hopeless after all - strive on!
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 7.
Cured withElixir: Nothing
Pill: Eat eucrasia
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Hubris
DescriptionThis affliction will always be cured first by the tree of life tattoo.
DetailsDiagnose full of overwhelming pride.
Cure message Your ego has shriveled to that of the average mortal.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 17.
Cured withElixir: Nothing
Pill: Eat steroid
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Hypersomnia
DescriptionPrevents you from obtaining the insomnia defence and prevents Metawake from functioning.
DetailsDiagnose hypersomnic.
Cure message You feel a bit more alert and awake.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 15.
Cured withElixir: Nothing
Pill: Eat antipsychotic
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Hypochondria
DescriptionPrevents you from diagnosing yourself.
DetailsDiagnose a certified hypochondriac.
Cure message My, you feel healthier than you have in years.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 13.
Cured withElixir: Nothing
Pill: Eat decongestant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Hypotension
DescriptionThis affliction will extend the time it takes to recover elixir balance by 2 seconds.
DetailsDiagnose hypotensive.
Cure message Your heart begins to beat strongly again.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 10.
Cured withElixir: Nothing
Pill: Eat steroid
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Hypothermia
DescriptionIncreases cold damage by 15% and the warmest body temperature you can have is 'chilled'. Prevents you from being healed beyond 80% of your max health. Hypothermia takes longer poultice balance to heal the more trauma your torso has.
DetailsDiagnose hypothermic.
Cure message You feel the chill in your bones lift.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 5.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply caloric to torso
Smoked: Nothing
Special: Nothing
-
Idiocy
DescriptionIncreases equilibrium recovery time by 0.2 seconds. Prevents the primary healing effect of the anabiotic pill when consumed, and will instead cure the affliction.
DetailsDiagnose afflicted with the mind power of an idiot.
Cure message Your mind feels free of its idiocy.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 18.
Cured withElixir: Nothing
Pill: Eat anabiotic
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Impairment
DescriptionImpairs your bodily functions, increasing any stun duration you take by 50%.
DetailsDiagnose suffering from bodily impairment.
Cure message Your body feels a little more like its old self.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 12.
Cured withElixir: Nothing
Pill: Eat decongestant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Impatience
DescriptionPrevents you from being able to use FOCUS and MEDITATION.
DetailsDiagnose impatient.
Cure message You are patient once again.
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 6.
Cured withElixir: Nothing
Pill: Eat euphoriant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Indifference
DescriptionIncreases trauma received by 15%. Prevents you from moving your PARRY and similar skills to a new limb. Please see AB WEAPONRY PARRY for more information.
DetailsDiagnose indifferent.
Cure message Your focus returns.
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 18.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply caloric to head
Smoked: Nothing
Special: Nothing
-
Infatuation
DescriptionShould you be apart from the one that afflicted you, you will attempt to walk towards them every 3.5 seconds. This will knock you off balance for 1 second.
DetailsDiagnose desperately in love with $GIVER$.
Cure message You shake your head, wondering what you ever saw in $GIVER$.
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 15.
Cured withElixir: Nothing
Pill: Eat steroid
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Infestation
DescriptionAny energy / volatility that would be consumed by Primality / Alchemy abilities when you are the target is nullified.
DetailsDiagnose infested by something sinister.
Cure message The infestation taking root in your body loosens its grip and fades away.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 14.
Cured withElixir: Nothing
Pill: Eat euphoriant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Infirmity
DescriptionAll commands are delayed by 1 second. Only one command is allowed at a time.
DetailsDiagnose slow in body and thought.
Cure message The misery of slowed action leaves your body.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 4.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Smoke willow
Special: Nothing
-
Justice
DescriptionReflects half of the damage you deal back at you as unblockable damage. It will also reflect half of mana drained back at you too.
DetailsDiagnose surrounded by the aura of justice.
Cure message The curse of Justice leaves you.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 13.
Cured withElixir: Nothing
Pill: Eat steroid
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Lameness
DescriptionYour movement will be delayed when attempting to move by 2 seconds.
DetailsDiagnose lame legged.
Cure message Your legs are no longer lame.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 11.
Cured withElixir: Nothing
Pill: Eat opiate
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Laxity
DescriptionIncreases the cooldown length of any ability used by 2 seconds.
DetailsDiagnose incredibly lax.
Cure message Your mind sharpens as the inner cogs begin to whirl.
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 9.
Cured withElixir: Nothing
Pill: Eat steroid
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Leeched aura
DescriptionLeaves you vulnerable to abilities that are prevented from casting by your life aura. Additionally reduces your max health and mana by 10%.
DetailsDiagnose leeched of your life aura.
Cure message You feel warmed as your living aura is returned.
Cure message 3p $NAME$ appears to regain a little colour.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoWhen the giver dies, it is automatically cured.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Meditate
-
Left arm amputated
DescriptionLevel 3 arm trauma. Attacks to the left arm cause 250 bleeding for each strike. Prevents the full healing of the arm until cured.
DetailsDiagnose missing a left arm.
Cure message You wince in agony as a new limb grows from the stump where your left arm was, the appendage weak and feeble.
Cure message 3p $NAME$ winces in agony as a new arm grows from $HIS$ bloody stump.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 7.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply restoration to left arm
Smoked: Nothing
Special: Nothing
-
Left arm broken
DescriptionMinor trauma. Must be cured before you can cure your left arm of being crippled.
DetailsDiagnose has a partially damaged left arm.
Cure message You feel the bone of your left arm repair itself, and the muscles knit themselves back together.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 7.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply restoration to left arm
Smoked: Nothing
Special: Nothing
-
Left arm bruised
DescriptionLevel 1 arm bruising. Causes a constant extra 10 bleeding damage. Cannot be cured with left arm trauma.
DetailsDiagnose affected by a bruised left arm.
Cure message You have completely cured the bruising on your left arm.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 17.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to left arm
Smoked: Nothing
Special: Nothing
-
Left arm bruised critical
DescriptionLevel 3 arm bruising. No extra effect.
DetailsDiagnose affected by a critically bruised left arm.
Cure message You have healed the critical bruising on your left arm.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 4.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to left arm
Smoked: Nothing
Special: Nothing
-
Left arm bruised moderate
DescriptionLevel 2 arm bruising. Causes a constant extra 30 bleeding damage. Cannot be cured with left arm trauma.
DetailsDiagnose affected by a moderately bruised left arm.
Cure message The bruising on your left arm has been reduced.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 16.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to left arm
Smoked: Nothing
Special: Nothing
-
Left arm crippled
DescriptionRemoves full use of the left arm and will prevent certain actions and abilities that require it. Causes you to cease wielding anything held by the left hand.
DetailsDiagnose afflicted by a crippled left arm.
Cure message The bones in your left arm mend.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 11.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to left arm
Smoked: Nothing
Special: Nothing
-
Left arm dislocated
DescriptionIf left uncured for 8 seconds, the limb will sustain sudden trauma that will leave it broken.
DetailsDiagnose suffering from a dislocated left arm.
Cure message Your left arm painfully sets back into its socket once more.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 14.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to left arm
Smoked: Nothing
Special: Nothing
-
Left arm mangled
DescriptionMajor trauma. Must be cured before you can cure your left arm of being broken.
DetailsDiagnose has a mangled left arm.
Cure message Your left arm is no longer mutilated.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 7.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply restoration to left arm
Smoked: Nothing
Special: Nothing
-
Left leg amputated
DescriptionLevel 3 leg trauma. Attacks to the left leg cause 250 bleeding for each strike. Prevents the full healing of the leg until cured.
DetailsDiagnose missing a left leg.
Cure message You wince in agony as a new limb grows from the stump where your left leg was, the appendage weak and feeble.
Cure message 3p $NAME$ winces in agony as a new leg grows from $HIS$ bloody stump.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 6.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply restoration to left leg
Smoked: Nothing
Special: Nothing
-
Left leg broken
DescriptionMinor trauma. Must be cured before you can cure your left leg of being crippled.
DetailsDiagnose has a partially damaged left leg.
Cure message You feel the bone of your left leg repair itself, and the muscles knit themselves back together.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 6.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply restoration to left leg
Smoked: Nothing
Special: Nothing
-
Left leg bruised
DescriptionLevel 1 leg bruising. Causes a constant extra 10 bleeding damage. Cannot be cured with left leg trauma.
DetailsDiagnose affected by a bruised left leg.
Cure message You have completely cured the bruising on your left leg.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 17.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to left leg
Smoked: Nothing
Special: Nothing
-
Left leg bruised critical
DescriptionLevel 3 leg bruising. No extra effect.
DetailsDiagnose affected by a critically bruised left leg.
Cure message You have healed the critical bruising on your left leg.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 4.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to left leg
Smoked: Nothing
Special: Nothing
-
Left leg bruised moderate
DescriptionLevel 2 leg bruising. Causes a constant extra 30 bleeding damage. Cannot be cured with left leg trauma.
DetailsDiagnose affected by a moderately bruised left leg.
Cure message The bruising on your left leg has been reduced.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 16.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to left leg
Smoked: Nothing
Special: Nothing
-
Left leg crippled
DescriptionRemoves full use of the left leg and will prevent certain actions and abilities that require it. Standard movement attempts will be delayed by 1 second.
DetailsDiagnose afflicted by a crippled left leg.
Cure message The bones in your left leg mend.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 10.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to left leg
Smoked: Nothing
Special: Nothing
-
Left leg dislocated
DescriptionIf left uncured for 8 seconds, the limb will sustain sudden trauma that will leave it broken.
DetailsDiagnose suffering from a dislocated left leg.
Cure message Your left leg painfully sets back into its socket once more.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 13.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to left leg
Smoked: Nothing
Special: Nothing
-
Left leg mangled
DescriptionMajor trauma. Must be cured before you can cure your left leg of being broken.
DetailsDiagnose has a mangled left leg.
Cure message Your left leg is no longer mutilated.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 6.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply restoration to left leg
Smoked: Nothing
Special: Nothing
-
Lethargy
DescriptionHas a 50% chance to increase balance recovery time by 0.4 seconds.
DetailsDiagnose feeling rather lethargic.
Cure message The lethargy evaporates, leaving you full of energy.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 8.
Cured withElixir: Nothing
Pill: Eat coagulation
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Lightwound
DescriptionWhen bleeding is caused to the afflictee, it will be increased by 10.
DetailsDiagnose marred by a light wound.
Cure message The light wound upon you heals and closes quickly.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 20.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to torso
Smoked: Nothing
Special: Nothing
-
Loneliness
DescriptionCauses fear should you be alone. If another is in the room with you, you will be unable to leave that room.
DetailsDiagnose very lonely.
Cure message The awful loneliness leaves you.
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 13.
Cured withElixir: Nothing
Pill: Eat eucrasia
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Magnanimity
DescriptionBetween 1 to 2.5 seconds after being afflicted, a random class skill that you possess will be selected and disabled until this affliction is cured.
DetailsDiagnose feeling magnanimous.
Cure message Your restraint relaxes as your state of magnanimity fades.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 14.
Cured withElixir: Nothing
Pill: Eat steroid
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Manablight
DescriptionWhen struck in the torso with trauma, your mana will be additionally drained by 6%. There is a 2 second cooldown before it can drain your mana again.
DetailsDiagnose clad in a blight of mana.
Cure message The blight of mana upon your skin is cleansed.
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 20.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply epidermal to torso
Smoked: Nothing
Special: Nothing
-
Mania
DescriptionWill cause you to strike out at a random target in the room, causing minor harm and knocking you off balance. This action is aggressive and can cause side-effects as a result.
DetailsDiagnose frothing at the mouth.
Cure message Your insane rage calms.
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 9.
Cured withElixir: Nothing
Pill: Eat depressant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Masochism
DescriptionCauses you to harm yourself, dealing blunt damage.
DetailsDiagnose masochistic.
Cure message You no longer enjoy pain.
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 10.
Cured withElixir: Nothing
Pill: Eat depressant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Mauled face
DescriptionAfter three seconds, any companions will turn on you and attack you. Additionally you will be unable to issue any orders to them.
DetailsDiagnose unrecognizable due to a mauled face.
Cure message Your facial tissue slowly knits itself back together, restoring your original appearance.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 8.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply restoration to head
Smoked: Nothing
Special: Nothing
-
Mercy
DescriptionAny damage you deal will be prevented from killing another and will leave them with minimal health.
DetailsDiagnose given to unreasoned mercy.
Cure message Your merciful bent leaves you.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 11.
Cured withElixir: Nothing
Pill: Eat depressant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Migraine
DescriptionPeriodically causes you to suffer from psychic damage, which will deal more damage the more mental afflictions you have. Can occasionally cause vomiting or blurry vision. If you possess more than eight mental afflictions, you will suffer a severe stun of 4 seconds.
DetailsDiagnose struggling from a migraine.
Cure message You feel less tense as your throbbing migraine subsides.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 8.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Smoke yarrow
Special: Nothing
-
Mindfog
DescriptionCauses the inability to cure mental afflictions.
DetailsDiagnose of a fogged mind.
Cure message Sudden warmth lifts the thick fog upon your mind.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 3.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply caloric to head
Smoked: Nothing
Special: Nothing
-
Mirroring
DescriptionWill mirror any normally cured afflictions back at you, except for limb trauma and bruises.
DetailsDiagnose cursed with mirrored attacks.
Cure message The mirroring curse has been lifted.
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 5.
Cured withElixir: Nothing
Pill: Eat opiate
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Misery
DescriptionDefences that have the ability to resist an affliction will have a 50% chance to fail and will strip the defence (with no effect) when receiving said affliction.
DetailsDiagnose abnormally miserable.
Cure message The abnormal misery that held you has lifted.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 15.
Cured withElixir: Nothing
Pill: Eat eucrasia
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Muscle spasms
DescriptionWhen you attempt to apply a poultice, there is a 33% chance that you will instead apply that poultice to a more generic location instead. For example, applying to your left leg may make you apply to your legs instead.
DetailsDiagnose encumbered by spasms.
Cure message Your spasms cease to encumber your activities.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 19.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply soothing to torso
Smoked: Nothing
Special: Nothing
-
Narcolepsy
DescriptionWhile afflicted, you will occasionally try and fall asleep every 6 seconds.
DetailsDiagnose narcoleptic.
Cure message You feel roused, the fog of sleep now cleared from your body.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 14.
Cured withElixir: Nothing
Pill: Eat eucrasia
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Nyctophobia
DescriptionYou cannot leave the room affected with darkness, nor move into a room affected by it. Tumbling away from a darkened room will be twice as slow.
DetailsDiagnose afraid of the dark.
Cure message What's so scary about the dark anyway?
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 7.
Cured withElixir: Nothing
Pill: Eat depressant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Oiled
DescriptionNegates all stealthing effects that are currently in use by you.
DetailsDiagnose covered in viscous oil.
Cure message The last of the oil coating you fades away.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 11.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Scrub
-
Paralysis
DescriptionPrevents a large array of actions and abilities, leaving you incapacitated. Incredibly deadly if left uncured.
DetailsDiagnose paralysed.
Cure message Your muscles unlock; you are no longer paralysed.
TypePhysical: Yes
Mental: No
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 2.
Cured withElixir: Nothing
Pill: Eat opiate
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Paranoia
DescriptionEveryone is considered an enemy until it is cured. Your bell tattoo will also always show someone spying on you.
DetailsDiagnose paranoid.
Cure message Aaaahhh. No one is out to get you after all.
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 12.
Cured withElixir: Nothing
Pill: Eat antipsychotic
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Paresis
DescriptionPrevents movement, touching the tree of life tattoo, abilities that allow the creation of a magical shield, and will interrupt channeled attacks. Will not be able to TAKE, GET, DROP, or GIVE. After 4 seconds, if left uncured, it will transform into paralysis.
DetailsDiagnose suffering from numbed muscles.
Cure message Your body relaxes as your muscles are relieved of their numbness.
TypePhysical: Yes
Mental: No
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 4.
Cured withElixir: Nothing
Pill: Eat opiate
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Patterns
DescriptionWhile afflicted, Afterimages will proc despite the presence of others. See AB GEOMETRICS AFTERIMAGE for more information.
DetailsDiagnose entranced by twisting patterns.
Cure message The warping patterns pop out of view in a wink.
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 6.
Cured withElixir: Nothing
Pill: Eat panacea
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Peace
DescriptionAll enemies are considered neutral until it is cured.
DetailsDiagnose feeling unnaturally tranquil.
Cure message The unnatural feeling of peace leaves you.
TypePhysical: No
Mental: Yes
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 15.
Cured withElixir: Nothing
Pill: Eat steroid
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Perplexity
DescriptionUnable to manipulate items and objects through many various commands, such as DROP, TAKE, PUT, WEAR, REMOVE, and so on. You will also be unable to attack targetable objects.
DetailsDiagnose perplexed.
Cure message Oddly, it all makes complete sense again.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 9.
Cured withElixir: Nothing
Pill: Eat eucrasia
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Phosphenes
DescriptionBeing struck in the head with trauma will upset your equilibrium for 0.8 seconds. There is a 2 second cooldown before it can upset your equilibrium again.
DetailsDiagnose seeing phosphenes.
Cure message The sparkling light within your eyes diminishes.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 9.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply soothing to head
Smoked: Nothing
Special: Nothing
-
Plodding
DescriptionIncreases balance recovery time by 0.2 seconds. Prevents the primary healing effect of the anabiotic pill when consumed, and will instead cure the affliction.
DetailsDiagnose plodding with slow movement.
Cure message Your body feels free of its heaviness and plodding.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 18.
Cured withElixir: Nothing
Pill: Eat anabiotic
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Pranked
DescriptionEvery time you drink a health or mana elixir, you will gain a number of afflictions based on how long you have had this affliction for.
This affliction is dispelled by attacking another player. When cured doing this, you will afflict your target with the 'was_pranked' affliction.
Warning: Attacking another player that also has the 'pranked' affliction will result in your death. And attacking a player that already has the 'was_pranked' affliction will instead result in their death. In short, ensure you attack someone with neither 'pranked' nor 'was_pranked' - communication is key!
DetailsDiagnose tricked by a malicious prankster.
Cure message Trickery's curse is lifted from you.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Pull arrow from body
-
Psychosis
DescriptionIncreases mana loss and use by 15%.
DetailsDiagnose suffering from psychosis.
Cure message The insanity nibbling at your psyche relents.
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 5.
Cured withElixir: Nothing
Pill: Eat antipsychotic
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Recklessness
DescriptionYour vitals appear as though on full health and mana until cured. It will also mask your acumen, but only during active persuasion.
DetailsDiagnose reckless.
Cure message Prudence rules your psyche once again.
TypePhysical: No
Mental: Yes
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 7.
Cured withElixir: Nothing
Pill: Eat depressant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Rend
DescriptionAdds an extra 50 bleeding damage each time you bleed.
DetailsDiagnose suffering shredded flesh.
Cure message You watch as your shredded flesh knits together.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 14.
Cured withElixir: Nothing
Pill: Eat coagulation
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Right arm amputated
DescriptionLevel 3 arm trauma. Attacks to the right arm cause 250 bleeding for each strike. Prevents the full healing of the arm until cured.
DetailsDiagnose missing a right arm.
Cure message You wince in agony as a new limb grows from the stump where your right arm was, the appendage weak and feeble.
Cure message 3p $NAME$ winces in agony as a new arm grows from $HIS$ bloody stump.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 7.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply restoration to right arm
Smoked: Nothing
Special: Nothing
-
Right arm broken
DescriptionMinor trauma. Must be cured before you can cure your right arm of being crippled.
DetailsDiagnose has a partially damaged right arm.
Cure message You feel the bone of your right arm repair itself, and the muscles knit themselves back together.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 7.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply restoration to right arm
Smoked: Nothing
Special: Nothing
-
Right arm bruised
DescriptionLevel 1 arm bruising. Causes a constant extra 30 bleeding damage. Cannot be cured with right arm trauma.
DetailsDiagnose affected by a bruised right arm.
Cure message You have completely cured the bruising on your right arm.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 17.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to right arm
Smoked: Nothing
Special: Nothing
-
Right arm bruised critical
DescriptionLevel 3 arm bruising. No extra effect.
DetailsDiagnose affected by a critically bruised right arm.
Cure message You have healed the critical bruising on your right arm.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 4.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to right arm
Smoked: Nothing
Special: Nothing
-
Right arm bruised moderate
DescriptionLevel 2 arm bruising. Causes a constant extra 10 bleeding damage. Cannot be cured with right arm trauma.
DetailsDiagnose affected by a moderately bruised right arm.
Cure message The bruising on your right arm has been reduced.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 16.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to right arm
Smoked: Nothing
Special: Nothing
-
Right arm crippled
DescriptionRemoves full use of the right arm and will prevent certain actions and abilities that require it. Causes you to cease wielding anything held by the right hand.
DetailsDiagnose afflicted by a crippled right arm.
Cure message The bones in your right arm mend.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 11.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to right arm
Smoked: Nothing
Special: Nothing
-
Right arm dislocated
DescriptionIf left uncured for 8 seconds, the limb will sustain sudden trauma that will leave it broken.
DetailsDiagnose suffering from a dislocated right arm.
Cure message Your right arm painfully sets back into its socket once more.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 14.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to right arm
Smoked: Nothing
Special: Nothing
-
Right arm mangled
DescriptionMajor trauma. Must be cured before you can cure your right arm of being broken.
DetailsDiagnose has a mangled right arm.
Cure message Your right arm is no longer mutilated.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 7.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply restoration to right arm
Smoked: Nothing
Special: Nothing
-
Right leg amputated
DescriptionLevel 3 leg trauma. Attacks to the right leg cause 250 bleeding for each strike. Prevents the full healing of the arm until cured.
DetailsDiagnose missing a right leg.
Cure message You wince in agony as a new limb grows from the stump where your right leg was, the appendage weak and feeble.
Cure message 3p $NAME$ winces in agony as a new leg grows from $HIS$ bloody stump.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 6.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply restoration to right leg
Smoked: Nothing
Special: Nothing
-
Right leg broken
DescriptionMinor trauma. Must be cured before you can cure your right leg of being crippled.
DetailsDiagnose has a partially damaged right leg.
Cure message You feel the bone of your right leg repair itself, and the muscles knit themselves back together.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 6.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply restoration to right leg
Smoked: Nothing
Special: Nothing
-
Right leg bruised
DescriptionLevel 1 leg bruising. Causes a constant extra 10 bleeding damage. Cannot be cured with right leg trauma.
DetailsDiagnose affected by a bruised right leg.
Cure message You have completely cured the bruising on your right leg.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 17.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to right leg
Smoked: Nothing
Special: Nothing
-
Right leg bruised critical
DescriptionLevel 3 leg bruising. No extra effect.
DetailsDiagnose affected by a critically bruised right leg.
Cure message You have healed the critical bruising on your right leg.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 4.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to right leg
Smoked: Nothing
Special: Nothing
-
Right leg bruised moderate
DescriptionLevel 2 leg bruising. Causes a constant extra 30 bleeding damage. Cannot be cured with right leg trauma.
DetailsDiagnose affected by a moderately bruised right leg.
Cure message The bruising on your right leg has been reduced.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 16.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to right leg
Smoked: Nothing
Special: Nothing
-
Right leg crippled
DescriptionRemoves full use of the right leg and will prevent certain actions and abilities that require it. Standard movement attempts will be delayed by 1 second.
DetailsDiagnose afflicted by a crippled right leg.
Cure message The bones in your right leg mend.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 10.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to right leg
Smoked: Nothing
Special: Nothing
-
Right leg dislocated
DescriptionIf left uncured for 8 seconds, the limb will sustain sudden trauma that will leave it broken.
DetailsDiagnose suffering from a dislocated right leg.
Cure message Your right leg painfully sets back into its socket once more.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 13.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to right leg
Smoked: Nothing
Special: Nothing
-
Right leg mangled
DescriptionMajor trauma. Must be cured before you can cure your right leg of being broken.
DetailsDiagnose has a mangled right leg.
Cure message Your right leg is no longer mutilated.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 6.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply restoration to right leg
Smoked: Nothing
Special: Nothing
-
Ringing ears
DescriptionIncreases all damage you take by 5%. After 5 seconds, if left uncured, it will transform into sensitivity.
DetailsDiagnose troubled by a ringing in your ears.
Cure message The incessant ringing in your ears finally fades.
TypePhysical: Yes
Mental: No
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 10.
Cured withElixir: Nothing
Pill: Eat decongestant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Rot benign
DescriptionStage 1: No effect, but a sign of things to come. It will become more potent over time unless cured, afflicting you with more deadly stages of rot.
DetailsDiagnose cursed by magical rot.
Cure message The curse of magical rot has lifted.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 16.
Cured withElixir: Nothing
Pill: Eat panacea
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Rot body
DescriptionStage 5: The final stage. At this point, the time it takes to recover poultice balance is doubled.
DetailsDiagnose faltering in body due to your magical rot.
Cure message Your magical rot improves, your body no longer faltering.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 4.
Cured withElixir: Nothing
Pill: Eat panacea
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Rot heat
DescriptionStage 3: Prevents the curing of the shivering affliction through any method that isn't the caloric poultice.
DetailsDiagnose no longer generating heat due to magical rot.
Cure message Your body once more generates heat as your magical rot improves.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 14.
Cured withElixir: Nothing
Pill: Eat panacea
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Rot spirit
DescriptionStage 2: Causes periodic shadow / spirit damage to the afflictee. The damage it deals will slowly escalate over time.
DetailsDiagnose being atrophied of spirit by your magical rot.
Cure message Your magical rot has improved to a benign state.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 16.
Cured withElixir: Nothing
Pill: Eat panacea
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Rot wither
DescriptionStage 4: Periodically causes the hopelessness affliction in the afflictee.
DetailsDiagnose being withered by your magical rot.
Cure message Your magical rot is no longer withering your flesh.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 8.
Cured withElixir: Nothing
Pill: Eat panacea
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Sadness
DescriptionReduces your celerity by 2.
DetailsDiagnose somewhat unhappy.
Cure message You put on your happy face and prepare to face the world!
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 17.
Cured withElixir: Nothing
Pill: Eat antipsychotic
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Self loathing
DescriptionAfter 12 seconds, it will upset your balance for 5 seconds as you throw yourself onto the floor.
DetailsDiagnose filled with self loathing.
Cure message No longer do you possess such loathing for yourself.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 13.
Cured withElixir: Nothing
Pill: Eat eucrasia
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Self pity
DescriptionDecreases the efficiency of the mana elixir by half.
DetailsDiagnose full of self-pity.
Cure message You decide that you aren't that bad after all.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 17.
Cured withElixir: Nothing
Pill: Eat euphoriant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Sensitivity
DescriptionIncreases all damage you take by 25%.
DetailsDiagnose sensitive to pain.
Cure message The stinging feeling fades.
TypePhysical: Yes
Mental: No
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 7.
Cured withElixir: Nothing
Pill: Eat decongestant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Sepsis
DescriptionThis affliction will extend the time it takes to recover pill, poultice, and pipe curing balances. The increase is 0.2/0.5/0.8 seconds, depending on each curing tree with at least one affliction. Only afflictions within the euphoriant, antipsychotic, or depressant curing trees count (HELP CURE ORDER).
DetailsDiagnose affected by a circulatory poison.
Cure message You are relieved as your blood stream is purified.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 5.
Cured withElixir: Nothing
Pill: Eat decongestant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Shivering
DescriptionPeriodically can make you shiver, upsetting your mental equilibrium for 1 second. If you have not used your equilibrium, then it is increased to 2 seconds.
DetailsDiagnose shivering.
Cure message Your body warms up and you stop shivering.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 8.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply caloric to torso
Smoked: Nothing
Special: Nothing
-
Shyness
DescriptionShould you be in a room with two or more people, not including yourself, you will be thrown into panic. Additionally you will not be able to enter a room with someone in it, and you'll be unable to follow anyone.
DetailsDiagnose afflicted by unbearable shyness.
Cure message Your shyness has been cured. You can now face the world boldly.
TypePhysical: No
Mental: No
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 15.
Cured withElixir: Nothing
Pill: Eat euphoriant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Slickness
DescriptionPrevents you from using any curative that requires application to the skin.
DetailsDiagnose extremely oily.
Cure message Your glands cease their oily secretion.
TypePhysical: No
Mental: No
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 5.
Cured withElixir: Nothing
Pill: Eat opiate
Poultice: Nothing
Smoked: Smoke yarrow
Special: Nothing
-
Slough
DescriptionPrevents poultices from being applied. Eventually fades naturally if not cured.
DetailsDiagnose plagued with sloughing skin.
Cure message The foul illness plaguing your flesh ebbs away, leaving your skin dry and whole.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 5.
Cured withElixir: Nothing
Pill: Eat opiate
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Smashed throat
DescriptionLowers the healing effect of both health/mana elixirs and anabiotics by 20%.
DetailsDiagnose suffering from a damaged throat.
Cure message You sigh with relief as the damage to your throat is cured.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 18.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply restoration to head
Smoked: Nothing
Special: Nothing
-
Sore ankle
DescriptionEach time you move to a new location, your legs will accumulate body part damage. This damage cannot break your legs.
DetailsDiagnose sprained at the ankle.
Cure message With a step, you shift your weight back onto your ankle.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 19.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply soothing to legs
Smoked: Nothing
Special: Nothing
-
Sore wrist
DescriptionEach time you parry an attack, your arms will accumulate a small amount of body part damage. This damage cannot break your arms.
DetailsDiagnose sprained at the wrist.
Cure message Before you know it, your wrist is back in working shape.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 19.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply soothing to arms
Smoked: Nothing
Special: Nothing
-
Spinal rip
DescriptionCauses periodic paralysis and prevents the RESTORE ability until cured.
DetailsDiagnose in agony with a ripped spine.
Cure message You gasp as your spine is mended.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 15.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply restoration to torso
Smoked: Nothing
Special: Nothing
-
Squelched
DescriptionThis affliction prevents one from performing self-teleportation through magical means.
DetailsDiagnose coiled by a strange mist.
Cure message You breathe deeply, feeling a little more free.
TypePhysical: No
Mental: No
Venom: Yes
Random: No
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 9.
Cured withElixir: Drink infusion
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Stiffness
DescriptionLowers your dodge chance by a flat 3% and your divert chance by a flat 15%. Limb damage that cannot break limbs will now instead break.
DetailsDiagnose stiff.
Cure message You feel looser and stretch your joints.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 19.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply soothing to torso
Smoked: Nothing
Special: Nothing
-
Stormtouched
DescriptionCompletely removes all electrical resistance on the afflictee.
DetailsDiagnose touched by the storm's curse.
Cure message The static around you dies down.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 6.
Cured withElixir: Nothing
Pill: Eat panacea
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Stupidity
DescriptionLowers your intelligence stat by 2. You will additionally act a little stupid on occasion - there is a 15% chance you will make yourself fall over when this happens.
DetailsDiagnose unnaturally stupid.
Cure message You aren't such a complete idiot anymore.
TypePhysical: No
Mental: Yes
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 6.
Cured withElixir: Nothing
Pill: Eat euphoriant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Stuttering
DescriptionYou will be unable to speak properly when you have this affliction. Prevents yelling and shouting completely.
DetailsDiagnose a stuttering fool.
Cure message Your tongue will finally obey your commands properly.
TypePhysical: No
Mental: No
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 20.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply epidermal to head
Smoked: Nothing
Special: Nothing
-
Sundering
DescriptionIn addition to the effects of the 'lameness' affliction, it will drastically lower any damage you deal by half.
DetailsDiagnose sundered of body.
Cure message You regain control over your sundered body.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 11.
Cured withElixir: Nothing
Pill: Eat opiate
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Superstition
DescriptionMakes you superstitious of various enchantments. You will be unable to TOUCH or POINT any enchantment, and any resistance/purity enchantments will be disabled.
DetailsDiagnose superstitious of the abnormal.
Cure message You shake your head clear of superstitious fears.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 15.
Cured withElixir: Nothing
Pill: Eat steroid
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Torso broken
DescriptionMinor trauma. Will boost any attack or effect that causes bleeding by 20%.
DetailsDiagnose has mild internal trauma.
Cure message You feel the bones of your torso repair themselves, and the muscles knit back together.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 15.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply restoration to torso
Smoked: Nothing
Special: Nothing
-
Torso bruised
DescriptionLevel 1 torso bruising. Causes a constant extra 10 bleeding damage. Cannot be cured with torso trauma.
DetailsDiagnose affected by a bruised torso.
Cure message You have completely cured the bruising on your torso.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 17.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to torso
Smoked: Nothing
Special: Nothing
-
Torso bruised critical
DescriptionLevel 3 torso bruising. No extra effect.
DetailsDiagnose affected by a critically bruised torso.
Cure message You have healed the critical bruising on your torso.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 4.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to torso
Smoked: Nothing
Special: Nothing
-
Torso bruised moderate
DescriptionLevel 2 torso bruising. Causes a constant extra 30 bleeding damage. Cannot be cured with torso trauma.
DetailsDiagnose affected by a moderately bruised torso.
Cure message The bruising on your torso has been reduced.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 16.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply mending to torso
Smoked: Nothing
Special: Nothing
-
Torso mangled
DescriptionMajor trauma. Will boost any attack or effect that causes bleeding by 80%. Does not stack with a broken torso.
DetailsDiagnose has serious internal trauma.
Cure message Your torso is no longer mutilated.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 15.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply restoration to torso
Smoked: Nothing
Special: Nothing
-
Vertigo
DescriptionPrevents you flying or swinging up into the trees. Should you already be in the sky or trees, then you will fall to the ground.
DetailsDiagnose afraid of heights.
Cure message Your fear of heights subsides.
TypePhysical: No
Mental: Yes
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 13.
Cured withElixir: Nothing
Pill: Eat depressant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Vinethorns
DescriptionIf you have 3 stacks, then you cannot cure the haemophilia affliction. Increases the time to writhe from vines by 0.5 seconds for each stack beyond the first.
DetailsDiagnose pricked by $STACKS$ groups of thorns.
Cure message You feel relieved as the last group of thorns leaves your skin.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 10.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Pull thorn from body
-
Void
DescriptionIt will 25% of the time prevent you from curing an affliction using pills or poultices. Upon being triggered, it will turn into the weakvoid affliction.
DetailsDiagnose within a shadowy void.
Cure message The void surrounding you weakens.
Fade message 3p The shadowy void around $NAME$ disappears.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 21.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Voidgaze
DescriptionEvery 5 seconds, it will give one of the following afflictions in order. They are weariness, clumsiness, vomiting, and dementia. If you have all four, then it will give the voidtrapped / mystified affliction, knock you to the ground, and interrupt TUMBLE if it is in progress.
DetailsDiagnose gazing into the void.
Cure message You wrest your gaze away from the void.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 5.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply restoration to head
Smoked: Nothing
Special: Nothing
-
Vomiting
DescriptionDeals asphyxiation damage should you vomit and mild hunger. Should you be HOLDing your BREATH, you will cease to do so when you vomit.
DetailsDiagnose violently ill.
Cure message Your stomach becalms itself.
TypePhysical: Yes
Mental: No
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 10.
Cured withElixir: Nothing
Pill: Eat coagulation
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Voyria
DescriptionThis potent venom will kill you after 20 seconds. If you have dyscrasia, then the time between stages is sped up, reducing the time it takes overall to 10 seconds. Once half way through, the immunity elixir will take 2 seconds to counteract the venom.
DetailsDiagnose suffering from voyria.
Cure message The burning in your veins ceases.
Cure message 3p $NAME$ seems to calm, no longer poisoned.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 3.
Cured withElixir: Drink immunity
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Watery eyes
DescriptionConfers a 15% chance to miss physical based attacks. After 4 seconds, if left uncured, it will transform into blurry vision.
DetailsDiagnose watering from the eyes.
Cure message Your eyes stop watering.
TypePhysical: Yes
Mental: No
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 19.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply epidermal to head
Smoked: Nothing
Special: Nothing
-
Weak grip
DescriptionYour weakened grip will leave you vulnerable to disarm attempts, despite the effect of the fist sigil.
DetailsDiagnose unable to grip tightly.
Cure message Your grip feels more strong and sturdy.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 19.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply soothing to arms
Smoked: Nothing
Special: Nothing
-
Weakvoid
DescriptionIt will 25% of the time prevent you from curing an affliction using pills or poultices.
DetailsDiagnose within a weakened, shadowy void.
Cure message The void surrounding you disappears.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 21.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Weariness
DescriptionDecreases all sourced damage by 50% that you deliver. Does not affect passive damage.
DetailsDiagnose wearied in body.
Cure message Your limbs strengthen and you feel stronger.
TypePhysical: No
Mental: Yes
Venom: Yes
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 9.
Cured withElixir: Nothing
Pill: Eat decongestant
Poultice: Nothing
Smoked: Nothing
Special: Nothing
-
Whiplash
DescriptionEach time you DRINK a fluid, your whiplash symptoms will cause limb trauma to your head. This damage cannot break your head.
DetailsDiagnose nursing whiplash.
Cure message The dull ache from your neck subsides into normalcy.
TypePhysical: Yes
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 19.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Apply soothing to head
Smoked: Nothing
Special: Nothing
-
Withering
DescriptionWill decrease all stats by one every second it is left uncured. The reduction to stats will stack and is refreshed each time it is reapplied. Withering is automatically cured once all stats are reduced to one.
DetailsDiagnose withering rapidly.
Cure message You feel relief wash over you, the haunting presence gone.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Extra InfoIt is a generic curable affliction.
The default cure priority for firstaid is 7.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Smoke yarrow
Special: Nothing
-
Writhe armpitlock
DescriptionPrevents the victim from performing most actions. The time it takes to writhe out from the jawlock is increased by 0.5 seconds for each physical affliction you have. You can look at HELP TYPES for more information on physical afflictions.
DetailsDiagnose jawlocked by the armpit.
Cure message You have writhed free of your armpit-jawlock.
Cure message 3p $NAME$ has writhed free of $HIS$ armpit-jawlock.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 4.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Writhe
-
Writhe bind
DescriptionPrevents the victim from performing most actions.
DetailsDiagnose bound and tied.
Cure message You have writhed free of your entanglement by tied ropes.
Cure message 3p $NAME$ has writhed free of $HIS$ entanglement by tied ropes.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 5.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Writhe
-
Writhe dartpinned
DescriptionPrevents the victim from performing most actions. If your torso is mangled, then it will increase the time it takes to escape from the dart by 2 seconds. Leaving your location by any means will also tear the dart free from you, removing the affliction but dealing cutting damage to you in the process.
DetailsDiagnose pinned to the ground with a dart.
Cure message You have escaped from the dart.
Cure message 3p $NAME$ has escaped from a dart pinning $HIM$ to the ground.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 5.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Writhe
-
Writhe grappled
DescriptionPrevents the victim from performing most actions. The time it takes to writhe out from your grappler is increased by 0.7 seconds for each physical affliction you have, and for each broken limb you have. You can look at HELP TYPES for more information on physical afflictions.
DetailsDiagnose grappled by $GIVER$.
Cure message You manage to free yourself from $GIVER$'s grasp.
Cure message 3p $NAME$ has freed $HIM$self from the hold.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 5.
When the giver dies, it is automatically cured.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Writhe
-
Writhe gunk
DescriptionPrevents the victim from performing most actions.
DetailsDiagnose covered in sticky gunk.
Cure message You have writhed free of your sticky situation.
Cure message 3p $NAME$ has writhed free of $HIS$ sticky situation.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 5.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Writhe
-
Writhe hoist
DescriptionPrevents the victim from performing most actions.
DetailsDiagnose trapped within the claws of $GIVER$.
Cure message You have writhed free of the claws gripping you.
Cure message 3p $NAME$ has writhed free of the claws gripping $HIM$.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 4.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Writhe
-
Writhe ice
DescriptionPrevents the victim from performing all actions, except WRITHE.
DetailsDiagnose encased in ice.
Cure message The ice encasing you cracks and sloughs off in chunks, shattering upon the ground.
Cure message 3p The ice encasing $NAME$ cracks and sloughs off in chunks, shattering upon the ground.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 2.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Writhe
-
Writhe impaled
DescriptionPrevents the victim from performing most actions. The time it takes to writhe out from your impalement is increased by 0.7 seconds for each physical affliction you have, and for each broken limb you have. You can look at HELP TYPES for more information on physical afflictions.
DetailsDiagnose impaled by $GIVER$.
Cure message You have writhed free of your impalement.
Cure message 3p $NAME$ has writhed free of $HIS$ impalement.
Fade message You are freed from your impalement.
Fade message 3p $NAME$ is freed from $HIS$ impalement.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 3.
When the giver dies, it is automatically cured.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Writhe
-
Writhe lure
DescriptionPrevents the victim from performing most actions. If not in the same room, will slowly draw the victim towards the opponent who afflicted them.
DetailsDiagnose lured toward $GIVER$.
Cure message You wrest your mind free of its unnatural attraction.
Cure message 3p $NAME$'s body ceases to move of its own accord.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 4.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Writhe
-
Writhe necklock
DescriptionPrevents the victim from performing most actions. The time it takes to writhe out from the jawlock is increased by 0.5 seconds for each physical affliction you have. You can look at HELP TYPES for more information on physical afflictions.
DetailsDiagnose jawlocked by the neck.
Cure message You have writhed free of your neck-jawlock.
Cure message 3p $NAME$ has writhed free of $HIS$ neck-jawlock.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 4.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Writhe
-
Writhe ropes
DescriptionPrevents the victim from performing most actions.
DetailsDiagnose entangled in ropes.
Cure message You have writhed free of your entanglement by ropes.
Cure message 3p $NAME$ has writhed free of $HIS$ entanglement by ropes.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 5.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Writhe
-
Writhe stasis
DescriptionPrevents the victim from moving. Can still perform other actions such as attacking.
DetailsDiagnose held in stasis.
Cure message You writhe free of the mental stasis that held you.
Cure message 3p $NAME$ writhes free of the mental stasis that held $HIM$.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 6.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Writhe
-
Writhe thighlock
DescriptionPrevents the victim from performing most actions. The time it takes to writhe out from the jawlock is increased by 0.5 seconds for each physical affliction you have. You can look at HELP TYPES for more information on physical afflictions.
DetailsDiagnose jawlocked by the thigh.
Cure message You have writhed free of your thigh-jawlock.
Cure message 3p $NAME$ has writhed free of $HIS$ thigh-jawlock.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 4.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Writhe
-
Writhe transfix
DescriptionPrevents the victim from performing most actions.
DetailsDiagnose transfixed.
Cure message You have writhed free of your state of transfixion.
Cure message 3p $NAME$ has writhed free of $HIS$ state of transfixion.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 5.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Writhe
-
Writhe vines
DescriptionPrevents the victim from performing most actions.
DetailsDiagnose entangled by forest vines.
Cure message You have writhed free of your entanglement by vines.
Cure message 3p $NAME$ has writhed free of $HIS$ entanglement by vines.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 5.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Writhe
-
Writhe web
DescriptionPrevents the victim from performing most actions.
DetailsDiagnose wrapped in webbing.
Cure message You have writhed free of your bindings.
Cure message 3p $NAME$ has writhed free of $HIS$ bindings.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 5.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Writhe
- Conditions
-
Acidic ink
DescriptionDeals poison damage to you periodically based upon the amount of stacks it has.
DetailsDiagnose covered in $STACKS$ layers of acidic ink.
Cure message You manage to wipe off the last of the acidic ink clinging to your form.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Amplify asphyxiation
DescriptionIncreases asphyxiation damage against you by 10% for each stack.
DetailsDiagnose taking amplified damage from asphyxiation attacks. ($STACKS$)
Cure message Your resistance to asphyxiation attacks returns to normal.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Amplify blunt
DescriptionIncreases blunt damage against you by 10% for each stack.
DetailsDiagnose taking amplified damage from blunt attacks. ($STACKS$)
Cure message Your resistance to blunt attacks returns to normal.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Amplify cold
DescriptionIncreases cold damage against you by 10% for each stack.
DetailsDiagnose taking amplified damage from cold attacks. ($STACKS$)
Cure message Your resistance to cold attacks returns to normal.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Amplify cutting
DescriptionIncreases cutting damage against you by 10% for each stack.
DetailsDiagnose taking amplified damage from cutting attacks. ($STACKS$)
Cure message Your resistance to cutting attacks returns to normal.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Amplify electric
DescriptionIncreases electric damage against you by 10% for each stack.
DetailsDiagnose taking amplified damage from electric attacks. ($STACKS$)
Cure message Your resistance to electric attacks returns to normal.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Amplify fire
DescriptionIncreases fire damage against you by 10% for each stack.
DetailsDiagnose taking amplified damage from fire attacks. ($STACKS$)
Cure message Your resistance to fire attacks returns to normal.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Amplify magic
DescriptionIncreases magic damage against you by 10% for each stack.
DetailsDiagnose taking amplified damage from magic attacks. ($STACKS$)
Cure message Your resistance to magic attacks returns to normal.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Amplify poison
DescriptionIncreases poison damage against you by 10% for each stack.
DetailsDiagnose taking amplified damage from poison attacks. ($STACKS$)
Cure message Your resistance to poison attacks returns to normal.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Amplify psychic
DescriptionIncreases psychic damage against you by 10% for each stack.
DetailsDiagnose taking amplified damage from psychic attacks. ($STACKS$)
Cure message Your resistance to psychic attacks returns to normal.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Amplify shadow
DescriptionIncreases shadow damage against you by 10% for each stack.
DetailsDiagnose taking amplified damage from shadow attacks. ($STACKS$)
Cure message Your resistance to shadow attacks returns to normal.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Amplify spirit
DescriptionIncreases spirit damage against you by 10% for each stack.
DetailsDiagnose taking amplified damage from spirit attacks. ($STACKS$)
Cure message Your resistance to spirit attacks returns to normal.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Arrow wound
DescriptionIncreases damage taken from cutting damage (effect increases with stacks) and slows movement. All stacks will fade 10 seconds after the last stack gained.
DetailsDiagnose stuck with $STACKS$ arrow wounds.
Cure message Your wounds slowly heal as the holes left behind by the arrows close.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Ashen feet
DescriptionNon-natural healing to your health will cause your feet to burst into flames, nullifying the heal and crippling both legs.
DetailsDiagnose cursed with ashen feet.
Cure message The ashen curse upon your well-being lifts.
Cure message 3p The ashen curse placed upon $NAME$ lifts.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Asphyxiation weakness
DescriptionGrants asphyxiation penetration against your resistances, potentially boosting the amount of damage dealt.
DetailsDiagnose susceptible to asphyxiation damage.
Cure message Your susceptibility to asphyxiation damage normalizes.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Asterism
DescriptionAfflicts the target one of the four original afflictions used to place the asterism every 8 seconds.
DetailsDiagnose mottled by small stars.
Cure message The mottling of stars around you twinkles out of sight.
Cure message 3p The mottling of stars around $NAME$ twinkles out of sight.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoWhen the giver dies, it is automatically cured.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Atrophy
DescriptionYour damage output is halved against all targets except for the giver of this affliction.
DetailsDiagnose cursed by atrophy.
Cure message Your body regains its former strength as the curse of atrophy lifts.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Attrition
DetailsDiagnose Afflicted with attrition.
Cure message You are cured of attrition.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Awakened
DescriptionYour emotions are heightened and will begin to accumulate in strength.
DetailsDiagnose emotional.
Cure message Your emotions settle back into normalcy.
Cure message 3p $NAME$'s emotions settle back into normalcy.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Backbreak
DescriptionSuffering 3 backbreaker throws in a row will result in instant death.
DetailsDiagnose suffering from a damaged back.
Cure message Your vertebrae are fully repaired from damage taken earlier.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Backstabbed
DescriptionDelays your movement while afflicted.
DetailsDiagnose recently stabbed in the back.
Cure message Your back wound heals and you gain full motor control once more.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Battle hunger
DescriptionShould there be a valid person for you to attack, you will be unable to move more than a single room away from them.
DetailsDiagnose yearning for battle.
Cure message Ahhh, at last, your hunger for battle has been filled.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Battlelust
DescriptionMakes you consider everybody an enemy. The lust for battle is so strong that your health will start degrading if you spend more than ten seconds without attacking something. Experience gain while under the battle lust is increased by 10% for PvE kills, or 50% for PvP kills.
DetailsDiagnose driven by an unnatural lust for battle.
Cure message The insatiable urge for battle passes, your mind returning to normal once again.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Blackout
DescriptionYour vitals will be obscured for its duration. Also, most third-person actions not involving you will no longer to be shown to you.
DetailsDiagnose devoid of senses.
Cure message Your senses return to you as the blackout ends.
Cure message 3p $NAME$ blinks rapidly, rubbing $HIS$ eyes.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Blackstar
DescriptionWhen struck by the Cadence skill from Performance, the user will begin to bleed for 1000 health.
DetailsDiagnose marked with a black star.
Cure message The black star upon you fades from view.
Cure message 3p The black star upon $NAME$ fades from view.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Bloodlust
DescriptionYou will be unable to maintain the 'shielded', 'barrier', or 'manipulation_dome' defences and will be stripped from you.
DetailsDiagnose lusting for blood.
Cure message Your lust for blood subsides.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Bloodscourge
DescriptionPeriodically afflicts you with the effects of the loki venom. The time in which it wears off is random, but having a higher level in Antidotes will reduce its length.
DetailsDiagnose plagued by the scourge of toxins in your blood.
Cure message The antidotes in your blood have finally purged your body of the awful taint that was scourging it.
Cure message 3p A look of relief briefly flits over $NAME$'s face.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Bloodywound
DescriptionPassively gain bleeding per stack, and makes you take damage whenever you use balance. Stacks will fall off a short time after you leave the giver's presence.
DetailsDiagnose Afflicted with bloodywound.
Cure message You are cured of bloodywound.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Blunt weakness
DescriptionGrants blunt penetration against your resistances, potentially boosting the amount of damage dealt.
DetailsDiagnose susceptible to blunt damage.
Cure message Your susceptibility to blunt damage normalizes.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Bowelgore
DescriptionSuffering 3 disembowelments in a row will result in instant death.
DetailsDiagnose suffering from gored bowels.
Cure message Your bowels settle from their recent disruption.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Bulimia
DescriptionMakes you gag up the next thing you eat. If you have the vomiting affliction, your hunger level is slightly reduced.
DetailsDiagnose feeling bulimic.
Cure message You feel capable of stomaching food once more.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Triggered cure
-
Burden
DescriptionDeals significant damage to everyone in the location whenever you move. Movement reduces one stack if multiple are present. Explodes all its remaining stacks at the end of its duration.
DetailsDiagnose burdened by the weight of a mistake ($STACKS$ stacks).
Cure message Your heavy burden is lifted from your body and soul.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Burnout
DescriptionReduces all mana recovery by 50%.
DetailsDiagnose burned out.
Cure message The burnout that plagued your mind has finally lifted.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Candytomb
DescriptionSeals you within a candy prison, rendering you unable to perform any actions until it fades. You can be freed from it prematurely by taking damage.
DetailsDiagnose confined in candy.
Cure message Fine cracks creep across the sugary shell as it turns dull and stale, the brittle husk collapsing in on itself until you spill free from your candied confinement.
Cure message 3p Fine cracks creep across the sugary shell as it turns dull and stale, the brittle husk collapsing in on itself until $NAME$ spills free from $HIS$ candied confinement.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Chaosray blue
DescriptionIf you are struck by a chaos ray while possessing all seven colour afflictions, it will transform into a black ray, instantly killing you.
DetailsDiagnose surrounded by chaotic blue energies.
Cure message The chaotic blue energies around you shatter and dissolve.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Chaosray green
DescriptionIf you are struck by a chaos ray while possessing all seven colour afflictions, it will transform into a black ray, instantly killing you.
DetailsDiagnose surrounded by chaotic green energies.
Cure message The chaotic green energies around you wane and disappear.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Chaosray indigo
DescriptionIf you are struck by a chaos ray while possessing all seven colour afflictions, it will transform into a black ray, instantly killing you.
DetailsDiagnose surrounded by chaotic indigo energies.
Cure message The chaotic indigo energies around you fade away into the air.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Chaosray orange
DescriptionIf you are struck by a chaos ray while possessing all seven colour afflictions, it will transform into a black ray, instantly killing you.
DetailsDiagnose surrounded by chaotic orange energies.
Cure message The chaotic orange energies around you dissipate into nothingness.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Chaosray red
DescriptionIf you are struck by a chaos ray while possessing all seven colour afflictions, it will transform into a black ray, instantly killing you.
DetailsDiagnose surrounded by chaotic red energies.
Cure message The chaotic red energies around you flicker and fade.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Chaosray violet
DescriptionIf you are struck by a chaos ray while possessing all seven colour afflictions, it will transform into a black ray, instantly killing you.
DetailsDiagnose surrounded by chaotic violet energies.
Cure message The chaotic violet energies around you dissipate completely.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Chaosray yellow
DescriptionIf you are struck by a chaos ray while possessing all seven colour afflictions, it will transform into a black ray, instantly killing you.
DetailsDiagnose surrounded by chaotic yellow energies.
Cure message The chaotic yellow energies around you disperse and vanish.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
City hatred
DescriptionYou will gain an unnatural, uncontrollable hatred of a specific city. Should any citizens from that city be in the room with you, you will be unable to attack anybody except them. In addition, you will automatically attack them so long as they are there with you.
DetailsDiagnose burning with hatred towards $CITY$.
Cure message The unnatural hatred fades as you regain control of your actions.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Cold weakness
DescriptionGrants cold penetration against your resistances, potentially boosting the amount of damage dealt.
DetailsDiagnose susceptible to cold damage.
Cure message Your susceptibility to cold damage normalizes.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Conflicted
DescriptionYour next two appeals must be from two different categories, or you will take heavy acumen damage.
DetailsDiagnose caught between conflicting approaches.
Cure message You resolve the conflict in your argument.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Triggered cure
-
Confounded
DescriptionYour ability to score compelling points with appeals is disabled.
DetailsDiagnose struggling to make compelling points.
Cure message Your arguments regain their potential for impact.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Triggered cure
-
Conviction
DescriptionEnables various attacks to be successful that originate from Bladefire or Chirography.
DetailsDiagnose suffering the conviction of $GIVER$.
Cure message The sparks fizzling across your body vanish.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Corsin weight
DescriptionDecreases your ability to move through rooms to one per second.
DetailsDiagnose strangely quite heavy.
Cure message You feel a lightness in your feet.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Crushed elbows
DescriptionGives a 50% chance at failing an action that requires either arm to be free. If it fails, you will lose some health.
DetailsDiagnose suffering from crushed elbow joints.
Cure message The bones forming your elbow joints mend.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Crushed kneecaps
DescriptionWill cause you to fall over providing one of your legs is crippled.
DetailsDiagnose suffering from crushed kneecaps.
Cure message As your patellas mend, strength returns to your legs.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Cutting weakness
DescriptionGrants cutting penetration against your resistances, potentially boosting the amount of damage dealt.
DetailsDiagnose susceptible to cutting damage.
Cure message Your susceptibility to cutting damage normalizes.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Despair
DescriptionHalves your dodge and divert chance for its duration.
DetailsDiagnose surrounded by an aura of despair.
Cure message The despair lifts, and a sense of relief washes over you.
Cure message 3p The despair upon $NAME$ lifts from $HIS$ shoulders.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Direfrost
DescriptionThe next time you fall over, you will be struck with cold damage and the mindfog affliction. Consumed upon effect.
DetailsDiagnose cursed by the creeping cold.
Cure message Respite seeps into your body as the direfrost fades.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Disabled
DescriptionDisables you of most actions until it is removed.
DetailsDiagnose disabled of action.
Cure message You are no longer disabled and can act once more.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoWhen the giver dies, it is automatically cured.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Triggered cure
-
Disorientated
DescriptionWill delay all actions by 1 second.
DetailsDiagnose disorientated.
Cure message You feel less disoriented as you find your footing.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Dissuaded
DescriptionYou have recently lost a Persuasion battle and cannot undertake another.
DetailsDiagnose dissuaded by a failed persuasion attempt.
Cure message You regain your confidence in your persuasive abilities.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Distortion
DescriptionThe next hammer attack from Savagery or Warding will strip rebound and bypass parry.
DetailsDiagnose spiritually distorted.
Cure message Distortion has left you.
Cure message 3p Distortion has left $NAME$.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Dustring
DescriptionIncreases the equilibrum/balance recovery of magical shield creating abilities by 1 second.
DetailsDiagnose ringed by stellar dust.
Cure message The dustring around you loosens and drifts apart.
Cure message 3p The dustring around $NAME$ loosens and drifts apart.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoWhen the giver dies, it is automatically cured.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Electric weakness
DescriptionGrants electric penetration against your resistances, potentially boosting the amount of damage dealt.
DetailsDiagnose susceptible to electric damage.
Cure message Your susceptibility to electric damage normalizes.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Emberbrand
DescriptionFire damage from fire spells will cause clumsiness, then weariness.
DetailsDiagnose marked with the Brand of the Ember.
Cure message The Emberbrand fades away from your forehead.
Cure message 3p The Emberbrand fades away from $NAME$'s forehead.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoWhen the giver dies, it is automatically cured.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Engrossed
DescriptionThe compelling nature of this discourse prevents you from leaving the room until you see it through.
DetailsDiagnose thoroughly engrossed in the debate.
Cure message You manage to pull yourself away from the argument.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Triggered cure
-
Entrenched
DescriptionYour next two appeals must be from the same category, or you will take heavy acumen damage.
DetailsDiagnose deeply entrenched in a single line of reasoning.
Cure message You break free from your entrenched position.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Triggered cure
-
Farag rot
DescriptionThis curse prevents you from saving yourself with instant revival abilities, and causes a small amount of poison damage every ten seconds. It will spread to an ally of the victim upon death in the same room.
DetailsDiagnose cursed with Farag's Rot.
Cure message You feel relieved as the curse of Farag's Rot is lifted from you.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Fatigued
DescriptionYour acumen regeneration is reduced by 20%.
DetailsDiagnose mentally exhausted from the debate.
Cure message Your mental stamina returns.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Triggered cure
-
Festering wounds
DescriptionFestering wounds are a timed affliction that will burst when cured, damaging everybody in the room with you. It will automatically cure upon reaching 8 stacks if the timer doesn't expire before then. Every time you gain a new stack of festering wounds, the timer resets and the max timer decreases (e.g. 1 stack = 80 seconds, 2 stacks = 70 seconds, etc). At 7 stacks, the affliction will cure off in 10 seconds.
DetailsDiagnose covered in festering wounds ($TIME$s)
Cure message Your festering wounds burst!
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Fire weakness
DescriptionGrants fire penetration against your resistances, potentially boosting the amount of damage dealt.
DetailsDiagnose susceptible to fire damage.
Cure message Your susceptibility to fire damage normalizes.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Flared
DescriptionPrevents the ability to become incorporeal and reveals you through stealth.
DetailsDiagnose glowing brightly with magic.
Cure message The glow surrounding you vanishes suddenly.
Cure message 3p The glow surrounding $NAME$ vanishes suddenly.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Flash blindness
DescriptionColours all text in bold white for its duration.
DetailsDiagnose blinded by a bright flash.
Cure message You blink as your vision slowly returns to you.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Fleshbane
DescriptionEach Knifeplay attack that causes an instance of damage will add a stack to this affliction. For each stack, it will reduce the effectiveness of the restoration poultice by 2% during its application period. It will also reduce non-natural healing of health by 50%.
DetailsDiagnose suffering from festering wounds.
Cure message Your wounds cease to weep foul looking fluids.
Cure message 3p $NAME$'s wounds cease to weep foul looking fluids.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Forestbrand
DescriptionStanding within a forest will cause the plant life to attack you. It will deal damage and has a bonus chance to either: make you bleed, entangle you in vines, knock you over, or stun you.
DetailsDiagnose hindered by the forests.
Cure message The menace of the forest seems to withdraw from you.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Frostbrand
DescriptionPeriodically freezes you by one level. If you are frozen, then it will give hypothermia instead.
DetailsDiagnose marked with the Brand of the Frost.
Cure message The Frostbrand fades away from your body.
Cure message 3p The Frostbrand fades away from $NAME$'s body.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoWhen the giver dies, it is automatically cured.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Frozen feet
DescriptionInability to move from your location.
DetailsDiagnose frozen to the spot by your feet.
Cure message The ice chips away, releasing your feet.
Cure message 3p The ice chips away, releasing $NAME$'s feet.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Generosity
DescriptionWill cause you to give away items in your possession.
DetailsDiagnose extremely generous.
Cure message Ahhhh. The freedom to be stingy again!
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Glasslimb
DescriptionThe next source of blunt-based trauma will deal an additional 5% trauma, added flat to the final total. Affects multihit abilities individually.
DetailsDiagnose suffering from frail limbs.
Cure message The eerie wail from your painfully resonating bones dies down as you manage to shrug off the glass limb effect.
Cure message 3p The eerie wail from $NAME$'s resonating bones dies down as $HE$ manages to shrug off the glass limb effect.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Goaded
DescriptionWhen attacking, each person in the room has a 50% chance of being added to a pool. Your intended target is always added. Your attack is then redirected to a random person from this pool. Leaving the location will end this effect early.
DetailsDiagnose afflicted by a hero-complex.
Cure message You finally manage to calm yourself and ease your frustration.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Heavy
DescriptionYour movement is delayed.
DetailsDiagnose unbearably heavy.
Cure message The oppressive weight lifts from your body, and you can move freely once more.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Hypertension
DescriptionWhen affected by Skewer / Constrict, it will cause you to bleed violently. Scales based on the stacks given, and your missing amount of soul when applied.
DetailsDiagnose thumping painfully with hypertension.
Cure message The fiery pain in your veins slowly fades away as the hypertension ebbs from your system.
Cure message 3p The crimson glow in $NAME$'s veins slowly fades away as the hypertension ebbs from $HIS$ system.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Illgrasp
DescriptionWhen being struck by an active source of magic damage, it will feed upon it and afflict you with either anorexia, indifference, or manablight.
DetailsDiagnose cursed by a magic-feeding aura.
Cure message The magic-feeding curse laid upon you lifts, freeing you.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Imbued
DescriptionEvery time you receive damage from Sciomancy / Malediction, it has a 20% chance to increase your gravity / cultures. Duration is reset on effect, whether successful for not.
DetailsDiagnose imbued with a reverberating curse.
Cure message The constant hum subsides within your skull, the imbued curse fading.
Cure message 3p $NAME$ seems to relax as a humming pressure lifts, imbued curse fading.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Immobility
DescriptionYou will be unable to leave the location you are currently in. Should the giver of the affliction move, the affliction will be cured early if they are an adventurer.
DetailsDiagnose immobile.
Cure message You are no longer immobile and can escape.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoWhen the giver dies, it is automatically cured.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Triggered cure
-
Impeded
DescriptionIncreases your pill recovery balance by 10%. Will be cured when your gravity returns to normal. Each time you consume a pill, there is a chance of your gravity decreasing towards normalcy.
DetailsDiagnose impeded by gravity.
Cure message You draw increasingly deeper, easier breaths as the gravity lifts from your body, no longer impeding your ability to cure.
Cure message 3p $NAME$ draws increasingly deeper, easier breaths as the gravity lifts from $HIS$ body, no longer impeding $HIM$.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Inaccuracy
DescriptionReduces your accuracy by a customisable amount between 1% and 200%.
DetailsDiagnose inaccurate.
Cure message Pausing for a moment, you shake off your inaccuracy.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Infernal explosion
DescriptionWhen the timer runs out, this infernal mark will explode, dealing fiery damage to you and all around you. If someone hit by the explosion has been hit by another infernal explosion within the past couple of seconds, the damage taken will be greatly amplified.
DetailsDiagnose branded by an infernal mark. ($TIME$ seconds remaining)
Cure message A searing heat rapidly builds around the infernal mark branding you, signaling its imminent eruption...
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Infernal seal
DescriptionA burning seal that will periodically set you ablaze. Should a limb be broken while you are under its effects, the seal will flare and give the infernal shroud affliction.
DetailsDiagnose marked with the seal of the Infernal.
Cure message The Infernal seal ceases to burn and fades from your chest.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Infernal shroud
DescriptionThe burning shroud around you will incinerate magical shields that you attempt to form, and will set you ablaze should you try and move to a new location.
DetailsDiagnose surrounded by an Infernal shroud.
Cure message The crackling heat of the Infernal shroud finally dims and is snuffed out.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Intimidated
DescriptionCauses an inability to heal your health over 90% of your max health.
DetailsDiagnose Afflicted with intimidated.
Cure message You are cured of intimidated.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Intoxicated
DescriptionThe next weapon-based delivery of a venom will become hidden from the target. This effect will only happen one time, then it is removed.
DetailsDiagnose intoxicated by a spider venom.
Cure message Your head stops spinning as the effect of the intoxicating venom wears off.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Irradiated limb
DescriptionThe next strike from Ostension Bolt will cause the irradiated limb to suffer 7% trauma.
DetailsDiagnose irradiated with arcane light.
Cure message The irradiated, arcane light upon your limb fades away.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Lacerations
DescriptionCauses you to bleed for 2% of your max health every time you move. When it expires, it will cause you to bleed for 16% of your max health.
DetailsDiagnose heavily lacerated.
Cure message The lacerations upon your body cease to weep blood.
Fade message The wounds in your stomach open up and begin bleeding profusely.
Fade message 3p The wounds in $NAME$'s stomach open up and begin bleeding profusely.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Left arm numbed
DescriptionIf the opposite arm is crippled, then your left arm will also act as though it is crippled.
DetailsDiagnose numb in the left arm.
Cure message The numbness in your left arm fades away.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Left leg numbed
DescriptionIf the opposite leg is crippled, then your left leg will also act as though it is crippled.
DetailsDiagnose numb in the left leg.
Cure message The numbness in your left leg fades away.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Lemniscate
DescriptionCauses the Afterimage / Intrusion ability to loop indefinitely.
DetailsDiagnose caught within a time loop.
Cure message The passage of time returns to normal.
Cure message 3p The passage of time around $NAME$ returns to normal.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Lesser atrophy
DescriptionYour damage output is reduced by 10% against all targets except for the giver of this affliction.
DetailsDiagnose cursed by lesser atrophy.
Cure message Your strength gradually returns as the lesser curse of atrophy fades.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Lichenwrap
DescriptionCauses you to suffer magical damage as the layers increase, while also healing the entity that gave the original affliction. You must take cutting, fire, poison, or electric damage from another player to sever the lichen's grip about you. This affliction cannot be cured in the presence of the one who gave it.
DetailsDiagnose enwrapped by vibrantly-glowing lichen.
Cure message Patches of vibrantly-glowing lichen no longer enwrap your form.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Triggered cure
-
Lifebane
DescriptionThe affliction will reduce the efficiency of elixirs by 25%, and non-natural healing by 50%.
DetailsDiagnose cursed with the bane of life.
Cure message The curse of lifebane lifts from you.
Cure message 3p The curse of lifebane lifts from $NAME$.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Lightheart
DescriptionNullifies the benefits of the density defence while afflicted.
DetailsDiagnose light hearted.
Cure message The lightness held over your heart lifts.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Limited appeals
DescriptionWhile afflicted, the amount of active appeals you can currently hold is limited to two.
DetailsDiagnose struggling to hold onto arguments.
Cure message Your mental block lifts as your range of arguments expands once more.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Triggered cure
-
Magic weakness
DescriptionGrants magic penetration against your resistances, potentially boosting the amount of damage dealt.
DetailsDiagnose susceptible to magical damage.
Cure message Your susceptibility to magical damage normalizes.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Magicbane
DescriptionIncreases your vulnerability to magic per stack, and makes you take damage every time you use equilibrium. Stacks will fall off a short time after you leave the giver's presence.
DetailsDiagnose Afflicted with magicbane.
Cure message You are cured of magicbane.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Malevolence
DescriptionPeriodically destroys the 'shielded' defence every 6 seconds should you be within a forest or overgrowth location. Additionally increases the damage you take from natural weather effects by 50%, such as hailstorms.
DetailsDiagnose an enemy of nature.
Cure message The malevolence of nature can no longer reach you.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Manabarbs
DescriptionHalf the amount of mana that you use or is drained from you will become bleeding damage.
DetailsDiagnose pierced by barbs that draw upon mana.
Cure message The barbs upon you begin to smoke, crumbling into motes.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Marked
DescriptionThe next non-passive source of damage becomes a critical hit, causing double damage.
DetailsDiagnose marked.
Cure message You find that you are no longer marked.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Mental fatigue
DescriptionIncreases the recovery time of FOCUS by 50%.
DetailsDiagnose mentally fatigued.
Cure message Your thoughts clear as the mental fatigue lifts.
Cure message 3p $NAME$ appears relieved of $HIS$ mental fatigue.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Mindclamped
DescriptionReduces your max health and mana pools by 20%.
DetailsDiagnose mindclamped.
Cure message Your mind is no longer clamped.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Misfortune
DescriptionYou cannot score critical hits nor dodge any attacks while plagued with misfortune.
DetailsDiagnose plagued with misfortune.
Cure message You feel the heavy shroud of misfortune lifting from your soul.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Moonlet
DescriptionWhen the target's mana is used or drained, 30% of the total will also be dealt as health loss.
DetailsDiagnose torn by tidal forces.
Cure message The moonlet around you crumbles apart and vanishes.
Cure message 3p The moonlet around $NAME$ crumbles apart and vanishes.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoWhen the giver dies, it is automatically cured.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Muddled
DescriptionShould you attempt to focus while suffering this affliction, it will cause the focus to fail, go on cooldown and take twice the mana. It will cure the affliction however.
DetailsDiagnose suffering from muddled thoughts.
Cure message Your thoughts unscramble as your mind regains its clarity.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Mutation sickness
DescriptionAll curing and balance timers are doubled. All stats are halved.
DetailsDiagnose weakened from a recent transformation.
Cure message Your body swells with strength as you recover from your recent transformation.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Nightmare
DescriptionEveryone is considered an enemy until it is cured.
DetailsDiagnose Afflicted with nightmare.
Cure message You are cured of nightmare.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Numbed skin
DescriptionIncreases tree tattoo recovery time by 50%.
DetailsDiagnose suffering from numbed skin.
Cure message The numbness in your limbs fades away.
Cure message 3p $NAME$ regains the feeling within $HIS$ limbs.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Oblivion
DescriptionThose that hear this song will find that their time upon the Prime Material Plane will be drastically shortened.
DetailsDiagnose called by oblivion.
Cure message The deathly song in your ears that followed you drifts into an eerie quiet.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Omen
DescriptionInflicts roughly 15% of your health as unblockable damage and 1.25 seconds of stun on expiry, multiplied by the number of required afflictions you at time of casting. Afflictions are paranoia, infestation, blight, and stormtouched. If you had all required afflictions then it will shatter magical shields as well.
DetailsDiagnose preparing for an omen.
Cure message The omen has come to pass, but you are spared its curse.
Cure message 3p The omen has come to pass, but $NAME$ is spared its curse.
Fade message The omen has come to pass, inflicting a powerful curse upon you.
Fade message 3p An omen descends upon $NAME$, inflicting a powerful curse.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Pacifism
DescriptionPrevents you from performing aggressive actions. Should you be attacked, the affliction is cured.
DetailsDiagnose pacified.
Cure message You are capable of offensive acts once more.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Penance
DescriptionThe next attack will increase the damage you take by 50%, but only if it deals more damage than you have health. Should this kill you, you will be unable to save yourself from death.
DetailsDiagnose suffering an imposed Penance.
Cure message The Penance imposed upon you has worn off.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Petrified
DescriptionThis will leave you petrified in stone for a short while, unable to act or be interacted with.
DetailsDiagnose petrified.
Cure message You are no longer petrified.
Cure message 3p $NAME$ begins to move again, no longer petrified.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Poison weakness
DescriptionGrants poison penetration against your resistances, potentially boosting the amount of damage dealt.
DetailsDiagnose susceptible to poison damage.
Cure message Your susceptibility to poison damage normalizes.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Polymorph
DescriptionUnable to act until you retake your original form. Can still walk/move around. Celerity lowered to 1.
DetailsDiagnose polymorphed.
Cure message You warp agonisingly back into your original form, free once more.
Cure message 3p $NAME$ warps agonisingly back into $HIS$ original form, free once more.
TypePhysical: No
Mental: No
Venom: No
Random: Yes
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Possessed
DescriptionPossessed by dark forces that will force you to attack others.
DetailsDiagnose possessed by dark forces.
Cure message You regain control of your body as the dark forces get expelled.
Cure message 3p $NAME$ regains control of $HIS$ body as the dark forces get expelled.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Predicted future
DetailsDiagnose Afflicted with predicted_future.
Cure message You are cured of predicted_future.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Pressured
DescriptionYour next appeal will cost double the acumen.
DetailsDiagnose feeling pressured.
Cure message You are no longer feel pressured to make an argument.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Triggered cure
-
Psi tether
DescriptionWhen you move more than two locations away from the affliction giver, it will snap and deal psychic damage to you. The damage is increased and you are knocked unconscious if you are the one to snap it.
DetailsDiagnose mentally tethered to $GIVER$.
Cure message You are no longer mentally tethered with $GIVER$.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoWhen the giver dies, it is automatically cured.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Triggered cure
-
Psychic weakness
DescriptionGrants psychic penetration against your resistances, potentially boosting the amount of damage dealt.
DetailsDiagnose susceptible to psychic damage.
Cure message Your susceptibility to psychic damage normalizes.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Punished arms
DescriptionNegates your ability to PARRY attacks aimed at your limbs 50% of the time.
DetailsDiagnose suffering punished arms.
Cure message The ache in your arms fade, restoring the strength in them.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Punished legs
DescriptionNormal movement attempts have a 33% to fail and throw you off balance for a small time.
DetailsDiagnose suffering punished legs.
Cure message The muscles of your punished legs recover, restoring your full movement.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Quicksand
DescriptionBlocks you from gaining the levitation defence.
DetailsDiagnose stuck within quicksand.
Cure message You have freed yourself from the trapping of quicksand.
Cure message 3p $NAME$ has freed $HIM$self from the trappings of quicksand.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Ravaged
DescriptionEach time a restoration poultice is applied and it heals something, you will take escalating unblockable damage.
DetailsDiagnose torn by lacerations on your body.
Cure message The deep lacerations on your body mend.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Redshift
DescriptionOnce it expires, it will deal magic damage to you based upon how far away you are from the original location you received the affliction. If a path cannot be found, then it will cause maximum damage.
DetailsDiagnose followed by a crimson haze.
Cure message The crimson haze following you glimmers with malicious intent.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Resonance
DescriptionYour enemies will be able to assess your state of well-being without loss of balance or equilibrium.
DetailsDiagnose resonating strangely.
Cure message The strange resonance fades away.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Right arm numbed
DescriptionIf the opposite arm is crippled, then your right arm will also act as though it is crippled.
DetailsDiagnose numb in the right arm.
Cure message The numbness in your right arm fades away.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Right leg numbed
DescriptionIf the opposite leg is crippled, then your right leg will also act as though it is crippled.
DetailsDiagnose numb in the right leg.
Cure message The numbness in your right leg fades away.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Ripped groin
DescriptionHalves the chance of dodging and diverting. Delays your movement when attempting to move in between locations.
DetailsDiagnose moving slowly due to a ripped groin.
Cure message A deep breath steals into your lungs as you feel your groin muscles heal at last.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Ripped spleen
DescriptionPrevents the moss tattoo from reducing bleeding two-thirds of the time, and reduces the successful effectiveness by 33%. Interferes with CLOT a third of the time. Slightly reduces natural clotting.
DetailsDiagnose unable to clot properly with such a spleen.
Cure message Your spirit is strengthened and you know that your spleen is functioning again.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Ripped throat
DescriptionPrevents actions and abilities that require the throat, ie, breath attacks, speaking, etc. Increases elixir recovery by 1 second.
DetailsDiagnose unfit due to a torn throat.
Cure message You swallow hard as you feel your ripped throat finally mend.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Salve seared
DescriptionThere is a one in three chance any poultice applied to your skin will have no effect.
DetailsDiagnose unnaturally heated.
Cure message Your body has returned to a more normal temperature.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Sand trapped
DescriptionDelays your movement by 2 seconds when in rooms with sand / fog.
DetailsDiagnose hindered by the sands.
Cure message Finally! The sand is no longer hindering your movement.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Sapped constitution
DescriptionFor each stack, it will reduce your constitution by 1. If a player source is specified, then the lost constitution is granted to them.
DetailsDiagnose sapped of constitution.
Cure message Stamina burns within as your constitution rebolsters itself.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Sapped dexterity
DescriptionFor each stack, it will reduce your dexterity by 1. If a player source is specified, then the lost dexterity is granted to them.
DetailsDiagnose sapped of dexterity.
Cure message With a twitch, your dexterity rushes back into you.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Sapped intelligence
DescriptionFor each stack, it will reduce your intelligence by 1. If a player source is specified, then the lost intelligence is granted to them.
DetailsDiagnose sapped of intelligence.
Cure message Your mind surges as you recover your intelligence.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Sapped stats
DescriptionFor each stack, it will reduce all stats by 1.
DetailsDiagnose feeling incredibly drained.
Cure message You begin to feel more like your old self.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Sapped strength
DescriptionFor each stack, it will reduce your strength by 1. If a player source is specified, then the lost strength is granted to them.
DetailsDiagnose sapped of strength.
Cure message You feel your muscles bulge as your strength returns.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Sapped wisdom
DescriptionFor each stack, it will reduce your wisdom by 1. If a player source is specified, then the lost wisdom is granted to them.
DetailsDiagnose sapped of wisdom.
Cure message Your recollection surges as your knowledge of the world returns.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Sealing circle
DescriptionSeals the afflictions mercy, masochism, mania, and recklessness from being cured through pill remedies. Other methods of affliction healing still work.
DetailsDiagnose sealed by the circle.
Cure message The seal of the Circle has been broken.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Sealing square
DescriptionSeals the afflictions dizziness, faintness, epilepsy, and shyness from being cured through pill remedies. Other methods of affliction healing still work.
DetailsDiagnose sealed by the square.
Cure message The seal of the Square has been broken.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Sealing triangle
DescriptionSeals the afflictions laxity, infatuation, peace, and magnanimity from being cured through pill remedies. Other methods of affliction healing still work.
DetailsDiagnose sealed by the triangle.
Cure message The seal of the Triangle has been broken.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Seduction
DescriptionDrains the afflictee of their mana and gives it to the afflicter. This effect is permanent until you escape to a location without the afflicter for a few seconds.
DetailsDiagnose has vampiric seduction.
Cure message You feel strength return to your mind.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Triggered cure
-
Shadow weakness
DescriptionGrants shadow penetration against your resistances, potentially boosting the amount of damage dealt.
DetailsDiagnose susceptible to shadow damage.
Cure message Your susceptibility to shadow damage normalizes.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Shadowbrand
DescriptionMakes elixirs lose their potency, reducing the amount healed to health and mana by 20%.
DetailsDiagnose marked with the Brand of Shadow.
Cure message The Shadowbrand fades away from your forehead.
Cure message 3p The Shadowbrand fades away from $NAME$'s forehead.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Shadowsphere
DescriptionThis affliction will make the various 'rot' afflictions incurable. In addition, Scourge / Jinx afflictions will be rendered hidden.
DetailsDiagnose enveloped by a sphere of shadow.
Cure message The darkness begins to soften through your vision, shadow fading away and with it the fog that had so devoured you, colour harsh and bold once more.
Cure message 3p The engulfing shadowsphere unravels around $NAME$, fading in corrosive mist and fog as the element dissipates into the environment.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Shock
DescriptionCannot recover your celerity until the shock runs its course and fades.
DetailsDiagnose in a state of shock.
Cure message The initial shock has worn itself out.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Skeletonised
DescriptionYou are a spooky scary skeleton and cannot do most things.
DetailsDiagnose reduced to your skeletal form.
Cure message A maddening itch erupts across your bare bones as raw flesh begins to weave itself back into being, muscle and sinew threading through your skeletal frame until your body is whole once more.
Cure message 3p $NAME$'s bones twitch and shudder as glistening flesh begins to knit itself across the skeletal frame, muscle and sinew weaving together until $HIS$ body is whole once more.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Slandered
DescriptionYour appeals do 20% less resolve damage to the target.
DetailsDiagnose defamed.
Cure message Your persuasive strength returns as the baseless slander fades from thought.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Triggered cure
-
Soul disease
DescriptionIncreases pill balance recovery by 15%, including the anabiotic pill.
DetailsDiagnose feeling sluggish and drained.
Cure message You feel more robust and healthy as you shake off your soul's disease.
Cure message 3p $NAME$ looks more robust and healthy as $HIS$ soul's disease fades away.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Soul poison
DescriptionPeriodically deals magic damage to you. The damage is increased for each curable affliction you have.
DetailsDiagnose suffering a poisoned soul.
Cure message The tenebrous souls plaguing you fade away with a wail.
Cure message 3p The tenebrous souls plaguing $NAME$ fade away with a wail.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Soulbound
DescriptionWhen soulbound to another, both of you will take continual, increasing damage. If soulbound to the giver of this affliction instead, you will instead cause all health gain you take to be redirected to the giver.
Soulbound will cure itself once there is enough distance between you and whomever you are bound to.
DetailsDiagnose soulbound to another.
Cure message With an inaudible snap that is felt to your core, you find your soul is no longer bound to another.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Triggered cure
-
Soulpuncture
DescriptionPeriodically drains soul from you and is given to the afflicter until it is cured.
DetailsDiagnose leaking soul.
Cure message You draw in a ragged breath of relief as the wound in your torso knits together, stemming the spill of soul.
Cure message 3p $NAME$ draws in a ragged breath as the wound in $HIS$ torso knits together, stemming the spill of soul.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Triggered cure
-
Soulroot
DescriptionUnable to leave the current area you are standing in.
DetailsDiagnose spiritually bound to this area.
Cure message Elation fills your being as your soul is set free.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Spirit tendril
DescriptionThis affliction will continually drain your health and grant it to the colossal prismatic eld. The longer you have the affliction, the more health will be drained from you each tick. The affliction will cure itself when you enter the same room as the colossal eld.
DetailsDiagnose tethered to a spiritual tendril.
Cure message The spiritual tendril siphoning your lifeforce snaps away from you, returning to its host.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Triggered cure
-
Spirit weakness
DescriptionGrants shadow penetration against your resistances, potentially boosting the amount of damage dealt.
DetailsDiagnose susceptible to spirit damage.
Cure message Your susceptibility to spirit damage normalizes.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Spiritbane
DescriptionPrevents natural passive health generation.
DetailsDiagnose baned of the spirit.
Cure message Your spirit lifts once more.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Triggered cure
-
Staggered
DescriptionEach successive staggering blow from Tinsel will do more damage to you.
DetailsDiagnose You have been staggered by a powerful blow. ($STACKS$ times)
Cure message Your body has fully recovered from the staggering blow.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Stasis rune
DescriptionUpon movement, it will trigger a 5 second timer, after which you will be bound in stasis until you writhe free.
DetailsDiagnose marked by a cursed rune of stasis.
Cure message The cursed rune of stasis branding your forehead fades from view, its power spent without purpose.
Cure message 3p The cursed rune of stasis branding $NAME$'s forehead fades from view, its power spent without purpose.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Stoneheld
DescriptionWhen attempting to move, there is a 40% chance you will instead be knocked over and lose 0.5 seconds of balance.
DetailsDiagnose held like a stone.
Cure message You feel the burden upon your spirit lift.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Stonevice
DescriptionDoubles the amount of bleeding caused by weapons. At two stacks, it will delay your ability to STAND by 1 second.
DetailsDiagnose suffering from a petrified gut.
Cure message You feel the stone-like vice on your innards fade.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Stun
DescriptionPrevents you from entering almost any commands until the stun fades. Consecutive stuns will have a reduced effect upon you (HELP STUN).
DetailsDiagnose stunned.
Cure message You are no longer stunned.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Symbol marked
DescriptionMarked by a symbol for easier targeting. Has no effect otherwise.
DetailsDiagnose marked by an illusory symbol.
Cure message The illusory symbol marking you flickers then fades.
Cure message 3p The illusory symbol marking $NAME$ flickers then fades.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Taunted
DescriptionWhen afflicted you will only be able to attack the person who taunted you.
DetailsDiagnose Afflicted with taunted.
Cure message You are cured of taunted.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Temporal mark
DetailsDiagnose Afflicted with temporal_mark.
Cure message You are cured of temporal_mark.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Temptation
DescriptionDrains the afflictee of their health and gives it to the afflicter. This effect is permanent until you escape to a location without the afflicter for a few seconds.
DetailsDiagnose has vampiric temptation.
Cure message You feel strength return to your body.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Triggered cure
-
Terror
DescriptionPrevents the ability to COMPOSE one self for a limited amount of time.
DetailsDiagnose awash with true terror.
Cure message You feel your terror dissipate into a mere uneasy feeling.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Thorns
DescriptionUsing EAT will cause 25 bleeding.
DetailsDiagnose invaded by shadowy thorns.
Cure message The shadowy thorns invading your throat dissipate.
Cure message 3p The shadowy thorns upon $NAME$'s throat dissipate.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Thunderbrand
DescriptionFocusing will drain health from you equal to the mana cost, and will lengthen pill balance recovery by 10%.
DetailsDiagnose marked with the Brand of Thunder.
Cure message The Thunderbrand fades away from your forehead.
Cure message 3p The Thunderbrand fades away from $NAME$'s forehead.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoWhen the giver dies, it is automatically cured.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Thunderstorm
DescriptionCauses periodic lighting strikes upon you, dealing electric damage.
DetailsDiagnose plagued by a thunderstorm.
Cure message The skies around you clear as the thunderstorm dissipates.
Cure message 3p The skies around $NAME$ clear as the thunderstorm dissipates.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Timewarped
DescriptionSlows down balance and equilibrium if there is more than 5 people in the room by 1 second. Increased to 2 seconds if there is 10 or more.
DetailsDiagnose time warped.
Cure message You feel your inner processes speed up.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Tree seared
DescriptionPrevents you from touching the tree of life tattoo.
DetailsDiagnose having burnt skin.
Cure message Burnt scraps of flesh flake off of your body in an excruciating manner, but you may once again touch the tree of life.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Turmoil
DescriptionWhen targetted by limb-damaging attack from Tekura, it has a 30% chance to hide which limb side was specifically hit.
DetailsDiagnose filled with turmoil and unable to focus.
Cure message Thoughts rush back into your mind as the turmoil within dissipates.
Cure message 3p $NAME$ seems a little more focused and capable.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Typhonpoison
DescriptionA deadly poison that can result in death if enough stacks are caused.
DetailsDiagnose injected with $STACKS$ doses of typhon poison.
Cure message You feel the typhon's poison lose its potency within you.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Unconsciousness
DescriptionYou will be unable to perform any actions until you eventually regain consciousness.
DetailsDiagnose unconscious.
Cure message You regain consciousness with a start.
Cure message 3p $NAME$ regains consciousness with a start.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Vacuity
DescriptionReduces mana recovery from anabiotic pill and mana elixir by 90%.
DetailsDiagnose reeling from mental vacuity.
Cure message Mana comes crashing back into your will, firmly within your grasp once more.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Varach rot
DescriptionThis curse will manifest at random within the next 24 hours of playtime, instantly killing you. Far stronger than the diluted Farag's Rot, it cannot be cured even by the metacure. (This does not incur any experience loss)
DetailsDiagnose cursed with Varach's Rot.
Cure message You have died.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Verdantskin
DescriptionCauses you to suffer magical damage as the layers increase, while also increasing balance taken to perform actions. Taking magical, blunt, psychic, or cold damage from another player will knock the thick bark off entirely. This affliction cannot be cured in the presence of the one who gave it.
DetailsDiagnose covered in wild bark.
Cure message Patches of thick bark no longer claim your skin.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Triggered cure
-
Virulence
DescriptionAfter 12 seconds, the virulent essence will expel from your body, forming a toxic puddle upon the ground that will harm anybody standing in it. It will not form a toxic puddle in a location already containing one.
DetailsDiagnose suffering from virulent plague essence ($TIME$s)
Cure message The virulent essence within you is suddenly expelled!
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Vitalbane
DescriptionWhen eating a pill or applying a poultice, there is a 50% chance you will be poisoned by loki. It will persist until it delivers loki twice, at which point it will be cured.
DetailsDiagnose suffering from poisoned vitals.
Cure message Your poisoned vitals have regained their health.
Cure message 3p $NAME$'s poisoned vitals have regained their health.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Voidtrapped
DescriptionYou will be unable to STAND through any means if you have fallen. This also includes abilities that would make you stand, such as the Feather tattoo.
DetailsDiagnose trapped mentally within the void.
Cure message Slowly, shapes move ahead of you, vague forms of smoke within the night but implying life beyond the void, and you will your body to move.
Cure message 3p $NAME$ draws a sudden breath, blackened gaze blinking once as if finding something to focus on, $HIS$ body beginning to move.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Was pranked
DescriptionSomeone has recently targeted you in order to cure their curse of trickery. While afflicted by this, you will die instantly should anybody else with the pranked affliction attempt to target you to clear their affliction.
DetailsDiagnose surrounded by a lesser aura of trickery.
Cure message The lesser aura of trickery surrounding you gradually dissipates.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Winterheart
DescriptionDrains mana over time, scaling by an extra 50% for each other player in the same location as you who is also afflicted. Should you run out of mana due to this effect, you will be left both frozen and encased in ice.
DetailsDiagnose gripped by chilled heart.
Cure message You feel warmer as the chill upon your heart lifts.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Wraith
DescriptionBlocks the next attempt to raise a magical shield. While it lingers, it will prevent your soul from restoring itself naturally.
DetailsDiagnose infected by an insidious soul.
Cure message The sliver of soul infecting you slowly fades, its essence depleted.
Cure message 3p The sliver of soul infecting $NAME$ slowly fades, its essence depleted.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
- Mirrored
-
Ancestral ambush
DescriptionPeriodically deals magic damage to you. The damage is increased for each curable affliction you have.
DetailsDiagnose bearing the mark of an ancestral ambush.
Cure message The glowing mote of energy ceases its orbit around you.
Cure message 3p The glowing mote of energy ceases its orbit around $NAME$.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Ancestral portent
DescriptionIncreases pill balance recovery by 15%, including the anabiotic pill.
DetailsDiagnose plagued by an ominous portent.
Cure message An invisible weight is lifted off your shoulders as the ominous portent fades.
Cure message 3p $NAME$ looks as if an invisible weight has been lifted suddenly off of $HIS$ shoulders.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Causality
DescriptionInflicts roughly 15% of your health as unblockable damage and 1.25 seconds of stun on expiry, multiplied by the number of required afflictions you at time of casting. Afflictions are paranoia, infestation, blight, and stormtouched. If you had all required afflictions then it will shatter magical shields as well.
DetailsDiagnose suffering under cause and effect.
Cure message Cause and effect misalign, the chain reaction dissipating around you.
Cure message 3p Cause and effect misalign, the chain reaction dissipating around $NAME$.
Fade message Cause and effect conspire as one, striking you down with a chain reaction.
Fade message 3p Cause and effect conspire as one, striking Niuri down with a chain reaction.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Coagulated toxins
DescriptionDecreases your ability to move through rooms to one per second.
DetailsDiagnose weighed down by coagulated toxins.
Cure message The coagulated toxins slough away, leaving you lighter.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Contrition
DescriptionDrains the afflictee of their health and gives it to the afflicter. This effect is permanent until you escape to a location without the afflicter for a few seconds.
DetailsDiagnose weighed down by feelings of contrition.
Cure message You feel the weight of your contrition lifting.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Triggered cure
-
Debilitated
DescriptionThe next source of blunt-based trauma will deal an additional 5% trauma, added flat to the final total. Affects multihit abilities individually.
DetailsDiagnose suffering a debilitating curse.
Cure message The effulgent energy encircling your limbs vanishes in a murky haze that fades to nothingness.
Cure message 3p The effulgent energy encircling $NAME$'s limbs vanishes in a murky haze that fades to nothingness.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Eluded
DescriptionThe next hammer attack from Savagery or Warding will strip rebound and bypass parry.
DetailsDiagnose having your defenses eluded.
Cure message You feel more impregnable as the curse affecting your defences lifts.
Cure message 3p $NAME$ appears more impregnable as the curse affecting $HIS$ defences lifts.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Etched disgust
DescriptionSeals the afflictions mercy, masochism, mania, and recklessness from being cured through pill remedies. Other methods of affliction healing still work.
DetailsDiagnose experiencing etched disgust.
Cure message The overwhelming disgust etched within your mind fades away.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Etched fear
DescriptionSeals the afflictions dizziness, faintness, epilepsy, and shyness from being cured through pill remedies. Other methods of affliction healing still work.
DetailsDiagnose experiencing etched fear.
Cure message The overwhelming fear etched within your mind fades away.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Etched joy
DescriptionSeals the afflictions laxity, infatuation, peace, and magnanimity from being cured through pill remedies. Other methods of affliction healing still work.
DetailsDiagnose experiencing etched joy.
Cure message The overwhelming joy etched within your mind fades away.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Excess choleric
DescriptionFire damage from fire spells will cause clumsiness, then weariness.
DetailsDiagnose stricken with excess yellow bile.
Cure message Your excess of yellow bile fades, returning you to normal.
Cure message 3p $NAME$'s excess of yellow bile fades, returning $HIM$ to normal.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoWhen the giver dies, it is automatically cured.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Excess melancholic
DescriptionFocusing will drain health from you equal to the mana cost, and will lengthen pill balance recovery by 10%.
DetailsDiagnose stricken with excess black bile.
Cure message Your excess of black bile fades, returning you to normal.
Cure message 3p $NAME$'s excess of black bile fades, returning $HIM$ to normal.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoWhen the giver dies, it is automatically cured.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Excess phlegm
DescriptionPeriodically freezes you by one level. If you are frozen, then it will give hypothermia instead.
DetailsDiagnose stricken with excess phlegm.
Cure message Your phlegmatic system returns to normal.
Cure message 3p $NAME$'s phlegmatic system returns to normal.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoWhen the giver dies, it is automatically cured.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Fae curse
DescriptionThis curse prevents you from saving yourself with instant revival abilities, and causes a small amount of poison damage every ten seconds. It will spread to an ally of the victim upon death in the same room.
DetailsDiagnose cursed by the Astral Fae.
Cure message The curse of true sleeping lifts from you, fatigue ebbing from your bones.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Faulted
DescriptionPrevents you from touching the tree of life tattoo.
DetailsDiagnose at fault with your impurities.
Cure message You slowly come to terms with your impurities as the curse lifts, leaving you once again able to utilise the tree of life.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Fog snared
DescriptionDelays your movement by 2 seconds when in rooms with sand / fog.
DetailsDiagnose ensnared by thick fog.
Cure message The fog withdraws its ensnaring grasp, freeing you from its chill clutches.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Fragments
DescriptionIf you have 3 stacks, then you cannot cure the haemophilia affliction. Increases the time to writhe from vines by 0.5 seconds for each stack beyond the first.
DetailsDiagnose pierced by $STACKS$ crystalline fragments.
Cure message You feel relieved as the last cluster of fragments leaves your skin.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoThe default cure priority for firstaid is 10.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Pull thorn from body
-
Frostbite
DescriptionThe next time you fall over, you will be struck with cold damage and the mindfog affliction. Consumed upon effect.
DetailsDiagnose frostbitten by vile sorcery.
Cure message The prickling in your extremities eases as your frostbite fades.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Fungal invasion
DescriptionIncreases your pill recovery balance by 10%. Will be cured when your gravity returns to normal. Each time you consume a pill, there is a chance of your gravity decreasing towards normalcy.
DetailsDiagnose infested by spores.
Cure message The invasive infestation of spores dies out, its magic too weak to maintain life.
Cure message 3p $NAME$'s fungal infestation dies out, its magic too weak to maintain its assault.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Haunting
DescriptionUnable to leave the current area you are standing in.
DetailsDiagnose haunting this area.
Cure message The reluctance to leave the area fades abruptly as your invisible bindings are severed.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Hoodwink
DescriptionDrains the afflictee of their health and gives it to the afflicter. This effect is permanent until you escape to a location without the afflicter for a few seconds.
DetailsDiagnose hoodwinked out of your vitality.
Cure message You feel the unnatural drain on your vitality cease as the hoodwinking curse is broken.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Triggered cure
-
Inhibited
DescriptionBlocks the next attempt to raise a magical shield. While it lingers, it will prevent your soul from restoring itself naturally.
DetailsDiagnose inhibited by an ancestral guardian.
Cure message The awaiting presence of an ethereal guardian suddenly vanishes.
Cure message 3p The awaiting presence of an ethereal guardian behind $NAME$ suddenly vanishes.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Inhibiting aroma
DescriptionWhen attempting to move, there is a 40% chance you will instead be knocked over and lose 0.5 seconds of balance.
DetailsDiagnose inhibited from motion.
Cure message The inhibiting aroma clears and you regain your senses.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Inoculated
DescriptionEvery time you receive damage from Sciomancy / Malediction, it has a 20% chance to increase your gravity / cultures. Duration is reset on effect, whether successful for not.
DetailsDiagnose inoculated with magical fungi.
Cure message The writhing roots beneath your skin wither and die.
Cure message 3p The writhing roots beneath $NAME$'s skin wither and die.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Kneel
DescriptionWhen you move more than two locations away from the affliction giver, it will snap and deal psychic damage to you. The damage is increased and you are knocked unconscious if you are the one to snap it.
DetailsDiagnose bound against your will to $GIVER$.
Cure message You are no longer bound to $GIVER$ and their ego.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoWhen the giver dies, it is automatically cured.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Triggered cure
-
Lurk
DescriptionThe next attack will increase the damage you take by 50%, but only if it deals more damage than you have health. Should this kill you, you will be unable to save yourself from death.
DetailsDiagnose marked by a lurking shadow.
Cure message The shadow lurking around you has faded.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Marrowchill
DescriptionDrains mana over time, scaling by an extra 50% for each other player in the same location as you who is also afflicted. Should you run out of mana due to this effect, you will be left both frozen and encased in ice.
DetailsDiagnose chilled to the marrow.
Cure message The biting cold deep in your bones finally dissipates.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Mortalterror
DescriptionEnables various attacks to be successful that originate from Bladefire or Chirography.
DetailsDiagnose suffering mortal terror at the hands of $GIVER$.
Cure message The motes of shadow weighing upon you melt away bit by bit, leaving you unhindered.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Mystified
DescriptionYou will be unable to STAND through any means if you have fallen. This also includes abilities that would make you stand, such as the Feather tattoo.
DetailsDiagnose mystified by the Seer.
Cure message You wrest your mind free of the Seer's mystifying visions, allowing you control over your own body once more.
Cure message 3p $NAME$ wrests $HIS$ mind free from the Seer's mystifying visions, allowing $HIM$ control of $HIS$ body once more.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Pheromones
DescriptionPeriodically destroys the 'shielded' defence every 6 seconds should you be within a forest or overgrowth location. Additionally increases the damage you take from natural weather effects by 50%, such as hailstorms.
DetailsDiagnose marked by pheromones.
Cure message The last of the unnatural pheromones surrounding you dissipates away.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Preymark
DescriptionMakes elixirs lose their potency, reducing the amount healed to health and mana by 20%.
DetailsDiagnose marked as prey.
Cure message The grim tattoo marking you as prey fades from your hand.
Cure message 3p The grim tattoo marking $NAME$ as prey fades from $HIS$ hand.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Remorse
DescriptionDrains the afflictee of their mana and gives it to the afflicter. This effect is permanent until you escape to a location without the afflicter for a few seconds.
DetailsDiagnose unnaturally remorseful.
Cure message You feel the weight of your unnatural remorse lifting.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Triggered cure
-
Sonder
DescriptionCauses the Afterimage / Intrusion ability to loop indefinitely.
DetailsDiagnose stricken with overwhelming sonder.
Cure message You snap out of your depersonalised realisations.
Cure message 3p $NAME$ snaps out of $HIS$ depersonalised realisations.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Trickery
DescriptionDrains the afflictee of their mana and gives it to the afflicter. This effect is permanent until you escape to a location without the afflicter for a few seconds.
DetailsDiagnose befuddled by Fae trickery.
Cure message You shake your head, the cloying sweetness of the Fae trickery fading from your thoughts.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Triggered cure
-
Undertow
DescriptionBlocks you from gaining the levitation defence.
DetailsDiagnose caught within an undertow.
Cure message You have freed yourself from the grip of the rolling undertow.
Cure message 3p $NAME$ has freed $HIM$self from the grip of the rolling undertow.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
-
Unspooled
DescriptionLeaves you vulnerable to abilities that are prevented from casting by your life aura. Additionally reduces your max health and mana by 10%.
DetailsDiagnose unspooled from the thread of fate.
Cure message Your mind steadies as your threads are respooled.
Cure message 3p $NAME$ looks more lucid suddenly.
TypePhysical: No
Mental: No
Venom: No
Random: No
Extra InfoWhen the giver dies, it is automatically cured.
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Meditate
-
Woe curse
DescriptionThis affliction will make the various 'rot' afflictions incurable. In addition, Scourge / Jinx afflictions will be rendered hidden.
DetailsDiagnose inflicted by a catastrophic curse.
Cure message The dread in your bosom eases as the Shadow's curse of woe flees your heart.
Cure message 3p The Shadow's curse of woe eases from $NAME$, $HIS$ despairing expression fading away.
TypePhysical: No
Mental: No
Venom: No
Random: No
Cured withElixir: Nothing
Pill: Nothing
Poultice: Nothing
Smoked: Nothing
Special: Time
