Written by: Ilyos, the Arbiter
Date: Monday, February 17th, 2020
Addressed to:
A short pass over the Engineer classleads yielded the following:
%5ENGINEER%
%6Gadgets%
- %7HEARTSTART% now has a 30 second cooldown
- %7SHOCK% now interrupts channeled attacks
- %7GAUSSIFY% damage scaling has been increased
%6Turrets%
- %7FORTIFY, TARGETLOCK, PANTILT% now belong to a Body category and can be fitted on turrets alongside a mod and a barrel.
- %7TARGETLOCK% should now properly allow turrets to hit cover and deal significant damage to the cover
- %7TURRET DEFAULT% will clear the current target setting from your turret if it has been set via %7FOCUS% or %7SENTRYMODE%
%6Bots%
- %7DISRUPT% damage scaling has been increased
- %7BOT LIST% now displays all bots' health
Now it'll be time for me to do another pass on my classlead pass. Still a few things that need doing (yes, BEAST).
Unrelated, a few bugfixes:
- Items no longer accrue extra repair costs the more you repair them (yes, this was a thing, the more you repaired the same item, the more expensive it got)
- %7JUNK SCRAP ALL% will no longer try to scrap wielded items
- Player movement not displaying properly has been fixed
- Socketable chips now properly stack in duration if you socket more than one of the same type
This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.
Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings.
If you disable this cookie, we will not be able to save your preferences. This means that every time you visit this website you will need to enable or disable cookies again.