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Updates News Post #323

Engineers and bugs.

Written by: Ilyos, the Arbiter
Date: Monday, February 17th, 2020
Addressed to:


A short pass over the Engineer classleads yielded the following:

%5ENGINEER%

%6Gadgets%

- %7HEARTSTART% now has a 30 second cooldown
- %7SHOCK% now interrupts channeled attacks
- %7GAUSSIFY% damage scaling has been increased

%6Turrets%

- %7FORTIFY, TARGETLOCK, PANTILT% now belong to a Body category and can be fitted on turrets alongside a mod and a barrel.
- %7TARGETLOCK% should now properly allow turrets to hit cover and deal significant damage to the cover
- %7TURRET DEFAULT% will clear the current target setting from your turret if it has been set via %7FOCUS% or %7SENTRYMODE%

%6Bots%

- %7DISRUPT% damage scaling has been increased
- %7BOT LIST% now displays all bots' health


Now it'll be time for me to do another pass on my classlead pass. Still a few things that need doing (yes, BEAST).

Unrelated, a few bugfixes:

- Items no longer accrue extra repair costs the more you repair them (yes, this was a thing, the more you repaired the same item, the more expensive it got)
- %7JUNK SCRAP ALL% will no longer try to scrap wielded items
- Player movement not displaying properly has been fixed
- Socketable chips now properly stack in duration if you socket more than one of the same type



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