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Changelog News Post #2494

Bloodloch Raid System

Written by: Xaspher, the Damned
Date: Sunday, May 18th, 2025
Addressed to: Everyone


Thank you to everyone who's provided feedback and submitted bug reports on this feature. I do want to apologize for the delay in getting these changes out - some things were trickier than expected. Without further ado, here are the latest changes to the raid system:

Bloodloch changes:
- EMPIRE RAID END balance cost increased to 5 seconds, up from 1.75 seconds.
- EMPIRE RAID END can now be used regardless of defenders presence to initiate last-stand phases. Minimum captive goals must still be met.
- EMPIRE RAID END eligibility threshold for early extraction increased to 25 captives, up from 15.
- New command added to captives: EMPIRE CAPTIVE SECURE
o Bringing captives to the convoy will no longer be tallied automatically. They must now be manually loaded onto the convoy.
o Having more than one defender in the room will prevent you from properly loading the captive.
- Increased passive captive collection from slavers to convoy to 3-8 captives per tick, up from 1-5 per tick.

Defender changes:
- Reworked SABOTAGE CONVOY to add the defender to a roster that will undergo challenges that must be overcome in order to progress through sabotage phases.
- New command added: WHITTLE WITH BRUTALITY - Strength based attack.
- New command added: WHITTLE WITH CUNNING - Intelligence based attack.
- New command added: WHITTLE WITH FINESSE - Dexterity based attack.
- SABOTAGE CONVOY balance cost increased to 4.55 seconds, up from 3.75 seconds.
- SABOTAGE CONVOY equilibrium cost increased to 4.55 seconds, up from 2.40 seconds.
- Deployed slavers are now crit-immune

General changes:
- Certain crises that arise from sabotages will respond better to certain approaches. Choose how you whittle the convoy down wisely.
- The convoy will deploy defensive measures while being sabotaged.
- Clarified some game objectives when the convoy is probed.
- Fixed some bugs associated with spammed messages and excessive balance loss.
- Fixed some bugs regarding rewards earned during sabotages.

As always, please feel free to provide feedback through the various channels and file bug reports as appropriate. We'll continue to monitor the system closely and make adjustments we feel are necessary as we go.

Penned by my hand on Falsday, the 21st of Celes, in the year 11 AC.


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