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Changelog News Post #2254

Updates

Written by: The Aetolian Team
Date: Monday, November 27th, 2023
Addressed to: Everyone


It is Monday, the 27th of November, and the following changes have been implemented:

- Went through and updated all city entrances so they have solid rock, ensuring that parity is kept across all cities (some had it, others didn't).

- HELP DESIGN TAGS has been added to thoroughly address the use of variable tags in designs.

- All packs sold in the crafting competition shop in Esterport now properly decay.

- The 'mmhmm' premote will no longer cause your eyebrows to do questionable things.

- You can now STYLE PREVIEW <class> to preview all the styles for a specific class, like you already can for a specific style.

- Your target being in a prone state no longer confers the inability to miss an attack. Dodging will still be prevented if they are prone however. (e.g. This means that you can miss due to clumsiness on a target that has fallen, before you could not. Miss/accuracy is generally the keywords you're looking for in AB files if you want to know if this change affects it).

- Fixed Induce Sadness for Bards not giving a 5% miss chance on the target if they have shyness (it was incorrectly attached to paresis).

- Kill streaks for Apex no longer get increased from Sect of Blades battles.

- Fixed battlehunger and bloodlust sometimes not getting applied properly in Knockouts.

- Fixed battlehunger in the Knockout mod so that escape prevention is considered only for your partner and not bystanders.

- DQs in the Knockout mod should now automatically advance players instead of getting stuck.

This notice was posted on the 22nd of Lexadian, in the year 0 AC.


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