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Changelog News Post #1851

Production syntax changes

Written by: Razmael, the Synthesist
Date: Tuesday, January 26th, 2021
Addressed to: Everyone


I've done some changes to production in order to support Mining when it comes out. These are mostly under-the-hood changes but there's a couple of things you'll need to do differently now:

- WAREHOUSE PROCESS now requires you to specify the finished commodity, instead of the raw resource. i.e. you'd now do WAREHOUSE PROCESS 500 WOOD instead of WAREHOUSE PROCESS 50 TRUNK.
- Note: Facility output will be a factor of that production's output. For example, if the lumbermill outputs 13 wood each operation, requesting 50 wood would round up to 52 (4 times 13).
- WAREHOUSE PROCESS by itself will list the maximum you can process of each commodity, based on resources in your warehouse to save you having to math things out yourself.
- You can alternatively just WAREHOUSE PROCESS ALL/MAX WOOD if you just want to convert everything.
- Ministers setting the tax rates will also now have to supply the finished commodity, instead of the raw resource.

Penned by my hand on Closday, the 12th of Severin, in the year 493 MA.


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