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Changelog News Post #1503

Writhe afflictions

Written by: Keroc, the Starborn
Date: Friday, August 24th, 2018
Addressed to: Everyone


Hey folks,

After a bit of thought, I've decided to reimplement writhe stacking. I believe CC (crowd control) has a place in team fights, and encourages tactics that are a little more than just straight damage/affs such as healing teammates or using lesser known skills that work through hinder. It also allows underutilized classes that can work effectively through hinder to shine. I don't want to see this become the go to of team fights however, so I'll keep a close eye on it going forward.

There are a few other changes to go with this implementation, listed below. As a reminder, the flame tattoo and DISPERSE skill will help you in dealing with potential new tactics. Most classes have abilities they can utilise through hinder as well, so get exploring!

- HELP WRITHE has been updated with base writhe time lengths.
- Mental disruption no longer extends the writhe time of transfix.
- Physical disruption now adds 1.30 seconds to writhe times.
* Used to increase writhe time by 50%.
* Continues to have no effect on transfix.
- Physical disruption is now a physical affliction.
- Disembowel and Wrench now clear all writhe afflictions on the target.
* Wrench won't clear impale however, just like it won't currently.
- Transfix, Shapeshifter locks, and impalement no longer prevents you from accessing your cache.
- Deathlore Consume now works while hindered, only paralysis stops it.
- Dhuriv Flexibility now decreases writhe times by 30%, up from 20%.

Penned by my hand on Closday, the 22nd of Chakros, in the year 475 MA.


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