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Changelog News Post #1462

TRANSPARENCY

Written by: Tiur, the Gnosis
Date: Saturday, June 2nd, 2018
Addressed to: Everyone


I've added a new command to giftbags.

GIFTBAG ODDS <bag>
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Show the basic chances of getting a class of prize from a giftbag.

So, to start with, you'll notice they don't tally to 100. That's because some items have a chance of being rewarded IN ADDITION to others. Like, it's not uncommon to get 7500 gold AND another prize. So Gold actually ends up with a relatively high prize droprate. You'll also find the sections aren't terribly descriptive. I'll work on that... maybe. Prolly not. The problem is that a 'class' of prizes gets so granular I'd have to make an exception for so many items I might as well make my view player facing, and that's a little too much info.

The worst offender is 'Item'. Just know that class includes everything that isn't included in the others. It could mean a mirrorbomb, or a chocolate, a crystal, a basilisk eye, etc. Single things.

-T

Also please note that Rapture only deals with whole numbers. And it's rude about rounding. So '0%' usually means 1%. I should just hardcore that, now that I think of it. Also, everything you see is AT LEAST +/- 1%, maybe more depending on the number of prizes in that category. I also haven't added support for variable item quantities, like, getting 15000 gold is less odds than 7500, is less odds than 22500... but the command can't tell the difference and just summarizes with a total %

Penned by my hand on Closday, the 24th of Lanosian, in the year 473 MA.


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