Aetolian Game News
Lots of Metamorphosis and a little Venom
Written by: Varian the Celestine
Date: Wednesday, August 29th, 2007
Addressed to: Everyone
METAMORPHOSIS
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- Maul to-hit was about the same as a low end longsword. I have
increased this chance to hit instead of raising damage as this
effectively increases the overall damage as you will be able to hit
more often.
- Gorilla morph can now use MAUL, however it will do blunt damage.
- Once impaled by a Swordfish, beware of their ability to GORE.
- Elephant morphs can now STORE WATER and BLAST their opponents with it.
- Trumpet will now stun for less time if the player is standing when hit
by it. Should the player already be prone when hit by trumpet, it will
stun them for a longer period. If you manage to trumpet a non-deaf player
player you will get a further bonus. In other words don't be caught
prone and non-deaf around an elephant.
- Elusiveness will now block attempts at following.
- The Undead will find it impossible to forage.
- The Undead will find it impossible to embrace spirits.
- Double the chance of a successful forage.
- Reduced the endurance cost of maul.
- Sting can now be done with broken arms.
- Raised bleeding damage of the shred ability.
- Players can now safely change between Basilisk and Wyvern without
losing flame.
- Icewyrms can both see through a blizzard and walk across frozen
ground.
- We have changed inferno slightly. It will no longer create a normal
fire that spreads, causing a forest fire. When used the room will
periodically light everyone in the room on fire. This room effect will
last for a few minutes. If the room is not protected, all plants in
the room will be burnt up.
- The ambush ability will now properly use balance in all cases.
- Morphing will drop the swordfish impale now.
VENOMS
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- I have slightly increased the damage done to mobs by camus.
Penned by my hand on the 14th of Niuran, in the year 224 MA.