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Announce News Post #905

Ferality Liaisons

Written by: Varian the Celestine
Date: Wednesday, June 6th, 2007
Addressed to: Everyone


GENERAL
-------------------
- The lifevision mask will remove the defense if the mask is removed.
- I have coded in mob vs mob combat for an area we will be releasing
soon. If you notice mobs fighting differently against player, or
fighting mobs they should not be fighting, please message me the
problem.

FERALITY
-------------------
- Slightly altered the chance to hit and chance to dodge for ferality
attacks. Generally, those with transcendent ferality should be
hitting more with their attacks.
- Reduced the amount of balance the target loses from when neckdragged.
- I have increased the periodic damage from locks.
- I have increased damage from Spleen, Throat, and Groin Rips.
- CONFIG PROMPT ARMBALANCE <on|off> - Self explanatory, but this will
display arm balance in your prompt. Useful for Tekura users as well.
- Claw damage to mobs has been reduced to a realistic amount. Sorry!
- Groin rip will now reduce avoidance by 50% _after_ all other skill
modifiers are applied. Previously, it would halve avoidance, then
skills like weaving and speed elixirs would be applied.
- Slightly reduced skullwhack and spinalcrack damage.
- Decreased target balance loss from leapslash.
- Those with flurry can now 'PREPARE TO FLURRY' allowing them to
automatically hit the next person entering the room.
- Flurry will never hit the same body part twice now.
- I have slightly reduced the effectiveness of armour against ferality
attacks.
- Slightly decreased top end damage for high skill level ferality
attackers.
- There was a request to make sure that limb break messages show up
'after' the attack actually shows up as a hit. I am putting this off
until I do tekura. That 'small' change in message order make take a
couple days of work.

Penned by my hand on the 21st of Severin, in the year 218 MA.


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