Aetolian Game News
Animation and Chivalry
Written by: Varian the Celestine
Date: Wednesday, April 11th, 2007
Addressed to: Everyone
GENERAL
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- Increased the decay length on some quivers that were for sale in mob
shops. When we do tailoring we will make a pattern so players can
make ones that last even longer.
ANIMATION
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- Increased heartpunch damage.
- Decreased heartpunch stun time.
- Heartpunch stun will always strike now.
- The stun from Golem Pound can no longer be longer then the eq lost
with the skill.
- Golem track will now work more like falcon track. It will take a few
seconds, but the golem will go directly to the targets room.
- Golem Pummel can be used from a distance. Additionally you can use
the command GOLEM PUMMEL OFF.
- Damage from Golem Rip will no longer be modified by armour.
- Lowered golem slice in the skillset.
- Slightly reduced the eq cost on golem call.
- Blue Ink will now cause the golem to always hit with cutting damage.
- Red Ink will now cause the golem to always hit with bleeding damage.
- Yellow Ink will now cause the golem to always hit with asphyxiation
damage.
- Golems disappear if you are killed or logoff. They will reappear when
you log back or are resurrected.
- You can now give your golems custom descriptions. See HELP
CUSTOMISATION for more information.
- There was a request for other types of golems with this updates that
I originally planned to do. I have decided not to for a couple of
reasons. One, everyone would end up using the same kind anyways. Two,
you can now customise your golem to look how you want.
- New Skill: Bury
- New Skill: Moan
- New Skill: Emote
- New Skill: Steadfast
TERRAMANCY
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- If a player has heartflutter, smackdown will do more damage.
CHIVALRY
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- Engage will now give a short stun when hitting a player.
- Disembowel should not long be effected by damage.
- Greatly reduced the balance taken after a completed lunge.
- Barge will give a short stun now.
- Battlecry will not longer require you to have balance.
- Slightly reduced the equilibrium cost for battlecry.
- Losing balance or eq will not strip the sturdiness defence anymore.
This effects the Kaido skill as well.
- If you are already standing firm, it will not take balance if you
attempt is again.
- Razeslash balance is based on weapon speed now, meaning it will
probably be faster under most circumstances.
- Increased lance damage.
- Lancing will deliver a venom now.
- Startle can be used on mounts directly. If it is not mounted, it
will try to flee the room.
- Defending another player will now take armour and some other
variables into account.
WEAPONRY
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- Those with the envenom skill will be able to envenom arrows with a
single venom now. Any arrows put back into a quiver will lose their
venom.
Penned by my hand on the 6th of Lanosian, in the year 213 MA.