Aetolian Game News
Bug Fixes
Written by: Varian the Celestine
Date: Wednesday, January 3rd, 2007
Addressed to: Everyone
- Duiran will no longer instantly enemy or ally players. They will
be on the same delay as the cities.
- You will not longer be warned of illusions at other elevations with
lifevision or the lifevision mask.
- Deathaura was still being modified by alignment, that is no longer
the case. Damage is now based on if you have devotion and if you are
undead or not.
- Deathaura will inform the user when it is hitting another player now.
- Deathaura can no longer be turned off when it is already off.
- You will no longer see third person messages when shroud wears off
on a player who is blackwinded.
- Vengeance will no longer hit phased players.
- You will no longer lose any bonus health or mana when leaving the
arena. This covers skills such as vigour and sapience.
- Skills like behead should properly decapitate corpses now.
- Envenom and Weaponprobe will check your wielded weapons first,
before defaulting to look at your weaponbelt and then inventory.
For example, ENVENOM SWORD will check wielded weapons, then
weaponbelts, then inventory for any "swords" and use the first
one it finds. As always, you can just specify a number and it
will use the one you specify.
- Previously the scythe could start a behead, but not finish it.
They should be able to finish a behead now.
- You can no longer parry attacks that have rebounded back at you.
- Being shaken from the trees will now act like movement. This will
stop things such as beheading and cleaving.
- You can no longer see players in the room with WHO HERE in a blizzard.
Penned by my hand on the 13th of Slyphian, in the year 205 MA.