Aetolian Game News
Horsemanship
Written by: Tydeus, the Parity
Date: Monday, July 31st, 2006
Addressed to: Everyone
As most of you no doubt know, we've just released Horsemanship.
Most of what you need to know can be found in HELP HORSEMANSHIP, but
here is a summary of important things:
-Horsemanship is a miniskill with abilities. This means that it does
have real abilities like a normal skill, but not as many and it only
takes half the lessons to get to each skill rank.
-There are new abilities in Chivalry, Tekura, Ferality, Lycanthropy,
Corpus and Mentis to go along with the release of Horsemanship.
-New abilities may be made for other physical skills in the future.
-The new abilities will be tweaked a lot this week. This includes
damage, extra effects, requirements, balance times, everything. They
won't be perfect and balanced straight away.
-Most of the benefits of Horsemanship are in terms of movement (sounds
obvious, but I wanted to make sure it was understood). Specifically a
lot of its abilities allow you to move when otherwise you wouldn't due
to afflictions or various methods of blocking.
-There is a stable in every city, Eleusis and el'Jazira. You can see
directions to them in HELP HORSEMANSHIP. Each stable sells the generic
mounts (donkey, mule, pony and camel) as well as a custom kind of horse
(or two, in the case of el'Jazira). Each of the city stables and the
Duiran stable also sells one ground-based credit mount, and one flying
credit mount.
-Naturally credit mounts reset to their owners, however they will reset
to their owner's ENTOURAGE, not inventory.
There are probably plenty of things I've forgotten to mention here, but
much of this week I will be tweaking and improving Horsemanship and its
related systems, so I'm sure I'll get around to it at some point.
Penned by my hand on the 12th of Chakros, in the year 193 MA.