Aetolian Game News
Zealot Liaison Changes
Written by: Tydeus, the Parity
Date: Tuesday, July 4th, 2006
Addressed to: Everyone
First, some bug fixes that weren't Liaison-related, but are to do with
the Zealot class:
- The first one is the most important one, and regards Telepathy mind
locks. Essentially I've made the system checks on whether a mind lock
should be breaking for reasons of the target being underground, phased,
blackwinded, mistformed, dead, whatever much more strenuous, and I've
made the checks occur much more frequently. Essentially a mind lock
should be severed within a short period of any of these things happening
- there is a slight delay, which I left in deliberately, but it
shouldn't often be long enough to cause any problems.
- I've removed the Tekura you cannot undergo a grading so soon after
your last thing. Frankly, I just saw no reason for it to exist, and it
was so buggy that taking the time to fix it considering its uselessness
would have been a waste.
- Trip and Pinch blocks will now only occur when you're being attacked
by someone in the same room. No more tripping off meteors!
- Illumination Firebomb will now ignore the user's starburst. They'll
die properly after using it.
- Illumination Firebomb's below half health instakill was not working,
it now is.
- Tekura Thrustkick had a bunch of bugs fixed, including often being
hurled goblinwards. I don't even want to know what you guys do with your
goblins.
- Mind Empathy will no longer remain active after a lock has been
"stolen" (someone else has locked the same person). In fact, there
shouldn't really be anything that does remain after that anymore.
Now the Liaison changes:
- Pinch Block, when it occurs, now makes the target prone as it was
meant to by the messages. I've also changed it so it actually makes
people unconscious, again like it says it does, rather than stunning
them. This does not change a great deal, though it should be viewed as a
slight upgrade to a difficult to pull off ability.
- Guarding will now no longer throw and stun people when you're hit with
it when prone. Instead it will just block the damage and any venom from
the attack. What's more I added a bunch of common-sense checks to
guarding so it won't work if both your arms are broken, if you're
paralysed, if you're tied up, etc.
- Wolf Stance now uses balance to go into, not equilibrium.
- Tiger Stance now uses balance to go into, not equilibrium.
- There is a new Telepathy ability called Cleanse.
Penned by my hand on the 14th of Ios, in the year 191 MA.