Aetolian Game News
Cabalist Liaison
Written by: Varian the Celestine
Date: Thursday, June 22nd, 2006
Addressed to: Everyone
NECROMANCY
- New Skill: EXTRICATION
- DRAIN works once again.
- Drain will transfer essence at a faster rate now.
- Removed any modification to skills based on alignment. In other
words, alignment no longer affects any necromancy skills.
- Removed Corruption as it is no longer needed.
- Deathaura now does set amount of damage per hit. It will do the most
damage to those with the devotion skill, then to the living, and the
least to those who are undead.
- Decay will do additional damage to those who are not undead, and even
more to those with the devotion skillset.
- If you use a skill that requires essence, and you do not have enough,
it should no longer drop to 0%.
- Soulmask will inform you if you have already used the defense, rather
then doing it again.
- The Shrivel syntax problems have been fixed.
- Attempting to shrivel limbs, which are already shriveled will inform
you so and take half equilibrium.
- You will no longer drown if blackwinded.
NUMEROLOGY
- Direcall should work properly now.
- Fixed a problem with link constantly wearing off in certain
circumstances.
- Hatred will now show up when you diagnose.
- Affliction is used line of sight and is not restrained by area.
- Constitution will be lost on death now.
- This was probably already fixed, but eliciting return will now lose
any hoisting issues.
DOMINATION
- Anyone killed in the pit will not instantly start the death sequence
until they escape now. Thus, if you are killed in the pit, you will
be there until you find the way out.
- PACTS will now list the number of summons you have.
- Entities will no longer take critical hits.
- Crone will display shrivel messages properly now.
- The crone will no longer shrivel limbs that are already disabled.
- Dervish will not be stopped by levitation defense anymore.
- Sycophant drain has been changed to a percent drain, rather then a
flat amount.
- Probing your orb will tell you what body part it is attempting to
defend.
- Increased the amount of summons you get from a pact with Dameron
- Mobs and Mounts will now follow you when using pathfinder, players
will not follow you.
- There was some confusion with tracking for Hound and Storm. These
entities will only move toward their targets if they are within a
certain number of rooms. Otherwise they will just stay where they
are, unless that target moves within range.
Penned by my hand on the 22nd of Arios, in the year 190 MA.