Aetolian Game News
Combat Changes
Written by: Keroc, the Starborn 
Date: Sunday, January 23rd, 2022
Addressed to: Everyone
Hey folks,
A lot of changes to dive into here! With classleads coming up, we decided to get the jump on a few problem areas to save a bit of time on issues we already know about. This also includes a few changes that we're interested to see how they play out, before making a full decision on commiting to them.
Enjoy!
General
====================
 (Do note: We are trying this out as a general mechanic rather then class specific for now. We'll see how it goes.)
 - When you fall below 25% health, you will be afflicted by the 'shock' affliction.
   * This affliction removes your ability to recover celerity.
   * Lasts for 20 seconds.
 - When you fall below 25% mana, you will be afflicted by the 'burnout' affliction.
   * This affliction increases all cooldown costs by 20%.
   * Lasts for 20 seconds.
Movement
====================
 - Tumble now has an endurance and willpower cost of 75.
 - The disengagement penalty is no longer applied if your opponent is already under its effect.
   * So if you run past your opponent by mistake while chasing, you won't get punished for it.
   * Refer to Changelog 1944 and 1945, as I'll henceforth refer to this as Disengagement.
 - Increased the movement cost if you have disengaged recently to 6 endurance and willpower, up from 5.
   * This is to make it triple the usual movement cost.
   * Remains at 50 if the attacker is in your room when you leave.
Ascendril
====================
 - Windlance (air) can now cause dissonance if the opponent has clumsiness and dizziness.
 - Lightning damage has been increased.
 - Thunder damage has been increased.
 - Coldsnap damage has been increased.
 - Coldsnap mana drain now relies on dissonance instead of shivering.
 - Coldsnap mana drain from dissonance has been increased.
 - Whirlwind will now hold people in place if the target has dissonance.
   * This is in addition to the mana threshold it already has.
 - Whirlwind will now last for 90 seconds, up from 60.
 - Pressurize will now always drain mana.
 - Inferno bonus damage has been changed to trigger with blisters instead of ablaze.
 - Inferno bonus damage when you have blisters has been increased.
 - Firewhirl no longer cures ablaze, but the bonus effects gained are still absorbed by it.
 - Firewhirl bonus damage gained from absorbing ablaze is now based on the amount of stacks ablaze has.
 - When two Firewhirls combine, it now gains all the bonus damage the original two had aquired.
Monk
====================
 - Base willpower upkeep of maintaining a mind lock has been reduced to 150, down from 0.2% + 50.
 - Jumpkick now causes 6% of torso trauma to the opponent and will cause some bruising.
   * Jumpkick cannot be parried, but it is still susceptible to dodge charge.
   * The bruising is mostly for extra salve pressure, nothing more for now.
 - Sun / Sphere and Moon / Hypercube will now trigger Tekura blocks.
Carnifex / Warden
====================
 - Erosion / Carve can no longer strip the 'manifestation_aegis' defence.
   * While it isn't 'broken', I think aegis being hard to remove is healthy to have (especially for when you're first target).
   * Force abilities can still remove it as per usual, if you're willing to try and time it while they are on bal/eq.
Wayfarer
====================
 - Lob balance time increased by 0.15 of a second.
   * Axe return time remains the same.
Praenomen
====================
 - Fling now has a 30 second cooldown.
 - Purify equilibrium cost reduced to 2 seconds, down from 3.
Sentinel
====================
 - Laying traps endurance cost increased to 100, up from 50.
 - Backflip endurance cost increased to 50, up from 10.
 - A number of Woodlore abilities now consume willpower in order to use.
   * Roughly about 50 for most, give or take, if they did not have a cost already.
Syssin
====================
 - New Hypnosis Skill: Narcolepsy.
 - Weakvoid affliction timer has been increased to 6 seconds, up from 4.
 - Voyria TTK has been fixed so that it is properly 20 seconds, down from 24.
   * Do note that the affliction is no longer hidden on delivery unless from loki.
Archivist
====================
 - Growth bio energy cost increased to 2, up from 1.
 - Growth bio energy cost is reduced to 1 when the target has at least two afflictions from the antipsychotic tree.
 - Growth making someone fall over is now more clearly explained that it will happen regardless of target conditions.
Sciomancer
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 - Fever now has the effect where it will convert dementia, if present, into hallucinations.
Teradrim
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 - Increased the bleeding on Rip to 120, up from 80.
 - Heartpunch will now disrupt rebounding aura if it is in the process of forming.
 - Momentum cooldown has been reduced to 60 seconds, down from 120 seconds.
 - Momentum duration lowered to 30 seconds, down from 45 seconds.
   * Still only lasts for 5 attacks, so ultimately shouldn't change a lot in the moment.
Indorani / Oneiromancer
====================
 - Creator / Bowl hits to destroy lowered to 3, down from 5.
 - Creator / Bowl creatures now have less health and are easier to kill.
   * They do respawn until the Creator / Bowl is destroyed though.
Lycanthrope
====================
 - Fixed Mangle and Destroy not correctly damaging limbs in certain scenarios.
Zealot
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 - Psi Tether now ignores shield and barrier on cast.
 
Penned by my hand on Falsday, the 11th of Chakros, in the year 500 MA. 
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https://forums.aetolia.com/discussion/4284/announce-post-3311-combat-changes
