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Announce News Post #3255

Anomalous Focus Postmortem

Written by: Ictinus, the Architect
Date: Monday, November 8th, 2021
Addressed to: Everyone


Hi folks!

After the event focus and the ensuing events of last night, we've put a bit of a debrief together to answer some questions and give some insight as to our thoughts on the system. We also have some questions for you to help us gather feedback and make some decisions for the future.

To start things off, I want to confirm that we DEFINITELY did not intend for the fight to result in a draw.

Unfortunately, the spirit eld did not spawn due to the lack of a winner. As things were playing out, we noticed some problems but didn't want to change any mechanics mid fight and unfairly tip the scales one way or the other. There were several key moments where both sides held three of the four points but weren't quite able to clinch the fourth to start the timer.

Instead, I made the call to let the focus time out. Battle had already taken 70+ minutes at that point and we didn't want to burn everyone out before the rest of the event had concluded.

With that in mind, we have a few questions. Feel free to post answers in the forum thread for this post, or message me if you don't use forums.

1. Would you prefer us to run this anomalous focus event again with mechanic changes described below to allow another shot at the guaranteed spirit eld? Alternatively, we can just go ahead and add the eld into the major gateways chance pool as planned.

2. Would you be open to having the system added (with further modifications, see below for our initial intended changes) to majors as part of the contention chance pool?

3. What changes would you like to see (beyond what's listed below), if we go ahead with this?

The already planned changes we have in mind, assuming there is interest in giving it another shot:

* TAKECOMMAND DIVISION will default to any unclaimed division first.
* ORDER DIVISION will default to the first division under your command in your location.
* Spawning of new troops increased from 30 seconds to 40 seconds.
* Only need to hold the majority of control points (3 out of 4)
* Holding a control point now requires you to have 20 or more troops over the other side in the room.
- Only troops that aren't in combat count towards this total.
- This number is total size of all your division, not individual divisions.
e.g. if you have a division of 17 soldiers and a division of 10 soldiers, the total is 27 soldiers in the room, not 2.
- This would let you use leftover smaller stacks of troops e.g. a division of 5 soldiers to attack an enemy's stack of 20 and disable them from counting towards the control point timer, allowing you to possibly edge some time over them while the division stays alive.

Let us have your thoughts and suggestions!

Penned by my hand on Kinsday, the 1st of Slyphian, in the year 498 MA.
Discuss this post on our forums:
https://forums.aetolia.com/discussion/4179/announce-post-3255-anomalous-focus-postmortem


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