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Announce News Post #3197

Treaties and relations

Written by: Keroc, the Starborn
Date: Friday, July 16th, 2021
Addressed to: Everyone


Hey folks!

Today I'm bringing you some more tools involved around treaties, so you have more agency in city-to-city roleplay. We've generally heard that you guys want to do more things that effect the world as a result of roleplay, so here are some things you can now do.

New commands:

CITY TREATY <#> SCRIBE COPY
- This allows you to create a physical copy of a treaty for 500 gold.

CITY TREATY <#> ADD <organization>
- Instead of offering the treaty to an organization, you add them before offering.

CITY TREATY <#> PROPOSE <term>
- You can now propose an action to be executed as part of accepting a treaty. Those of you who remember the old war system will find some of these terms familiar.
They are: Alliance, Peace, Ceasefire, Surrender, Ally, and Enemy.
I'll likely add some more things you can do, but for now this is what we will start with.

CITY TREATY <#> DEMAND <term>
- Much like proposing, you can demand something.
They are: Surrender, Ally, and Enemy.
Again, I may add some more but for now this is all I'm adding.

CITY TREATY <#> OFFER
- This is how you offer the treaty. Note that you no longer specify the organization here.

CITY TREATY <#> DISSOLVE
- This command is how you void a treaty on friendly terms. Both parties must do this.

City commands:

CITY RELATIONS
- This will show you your formal relations with other organizations.

CITY DECLARE WAR ON <organization>
- You can officially declare war on an organization. Only the War Minister or city leader can do this.

Now that you've seen the commands, let's talk a little about what they do.

Although it is now possible to declare war on another city, I'm just going to be pretty clear that it only has very small mechanical effects. Much like troops, we're just wanting to give you roleplay tools to use in a formal way. You could already do most this through a public post and existing commands if you wanted to. It does not open up anyone to open PK, so don't fret too much!

That said, here is what some of the relationship states do:

War:
Troop conscript cost is doubled, city guards will attack citizens of organizations you are at war with.

Peace:
Organizations at peace cannot have troops attack each other.

Alliance:
Same as peace, except troops can march past each other if fortified.

Ceasefire:
This is mostly to end the war state. No other effects.

Surrender:
Troops cannot be ordered if you are in a state of surrender.

Ally:
Ally someone to the organization. Not permanent.

Enemy:
Enemy someone to the organization. Not permanent.

That's about it. Mostly just some more fun tools to play around with.

Enjoy!

Penned by my hand on Kinsday, the 11th of Midsummer, in the year 496 MA.
Discuss this post on our forums:
https://forums.aetolia.com/discussion/4039/announce-post-3197-treaties-and-relations


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