Aetolian Game News
Classlead 2016 April - part 1
Written by: Keroc 
Date: Thursday, April 21st, 2016
Addressed to: Everyone
The first batch of updates are here! Enjoy!
Artifacts
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 - [2202] Scepter now uses both equilibrium and balance.
Deathlore
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 - [2196] Consume equilibrium recovery reduced to 3.25 seconds, down from 4.
Miscellaneous
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 - [2191] You can now stack up to 15 commands using the separator.
 - [2209] You can now follow others over water if they don't swim.
Tattoos
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 - [2175] The Mindseye tattoo no longer consumes equilibrium when used.
Woodcrafting
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 - [2177] CARVE CARDS now produces 32 cards per wood commodity, up from 8.
As reports 2186 and 2188 encompasses a lot more then the normal, I have placed all the changes based on these below. We'll keep an eye on them over the coming weeks and make adjustments as necessary.
Kaido
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 - Updated all the AB files for Kaido.
 - Removed Kai Boost
 - Removed Conservation
 - Kai Recursion now provides three times as much base Kai energy.
 - Kai Trance no longer provides double Kai energy if you're the attacker or
   the victim.
 - You can now swap your enemies and allies around while in Kai Trance.
 - Kai energy now degenerates by 1 point every 3 seconds instead of 10 points
   every 30 seconds
 - Reduced all Kai energy costing abilities by 1.
 - Fixed some loopholes that would let you retain kai when switching between
   Kai Trance and Kai Recursion.
 - Lowered the stun on Enfeeble to 1 second, down from 2.5 seconds.
 - Increased the Kai energy cost of Enfeeble to 70, up from 60.
 - Kai energy gained from Hammerfist lowered from 3 to 2 points.
 - Kai energy gained from Spearpunch increased from 1 to 2 points.
 - Kai energy gained from Uppercut increased from 1 to 2 points.
 - Kai energy gained from Hook left at 2 points.
 - Kai energy gained from Snapkick lowered from 4 to 2 points.
 - Kai energy gained from Whirlwind lowered from 4 to 2 points.
 - Kai energy gained from both Moonkick and Sidekick left at 2 points.
Tekura
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 - Updated all the AB files for Tekura.
 - Updated a lot of the back end for Tekura, if you see anything weird feel
   free to BUG it.
 - Tweaked almost all stance modifers within Tekura.
   * You can review the AB files for more information.
 - Removed stances being balanceless to swap between if you were already in
   a stance.
 - Damage bonuses to Tekura attacks are now calculated additively rather then
   multiplive.
   * This results in about a 5% damage nerf if you have all the bonuses.
 - Throatstrike, Palmstrike, Bladehand, and Scythekick have had their messages
   updated.
 
Penned by my hand on Kinsday, the 20th of Arios, in the year 458 MA.
