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Announce News Post #1984

Fixes/Changes

Written by: Razmael, the Synthesist
Date: Monday, April 9th, 2012
Addressed to: Everyone


Bladefire
---------
* [Lightning]: The delayed timer has been adjusted so it's shorter.

Brewing
-------
* Fixed the $(thing$) token not working properly for smelling/tasting a
brew.

Deathlore
---------
* [Souldrain]: Drains soul into your soulthirst pool now.

Earth
-----
* Crater and Canyon environments now count as an earthen environment for
skills that require such (Resonance, rock harvest, etc).
* [Chasm]: Will stop if the target turns incorporeal (blackwind, etc).

Elemancy
--------
* [Fog]: Has been fixed to correctly prevent glancing/squinting into a
room.

Firstaid
--------
* No longer attempts to cure limb breaks with a tree tattoo when it is
not possible to do so (i.e. restoration break).
* Remembers its settings if you turn it off and back on now.
* No longer attempts to cure if you are meditating.

Foci
----
* If a focus is detected via the Leylines command, but not
found/extracted within an hour, it will be deleted. This means
inaccessible foci will eventually take care of themselves, so there's no
need to bug each one anymore.

Groves
------
* Quarterstaff weapons have stats now.

Hematurgy
---------
* Sacrifical daggers count as athames once again.
* Painted scythes bypass their target's rebounding once more.

Misc
----
* The INVENTORY command has been rewritten from scratch, let us know of
any issues.
* Should fix erroneous displays of stackable items, amongst other
things.
* You can also now do INVENTORY SIMPLE.

Sand
----
* [Shield]: Will break properly if hit by a meteor/star.
* [Whip]: Fixed a bug where its balance wouldn't reset until you logged
out.

Woodlore
--------
* [Impale]: Will now actually work.
* [Spinning]: Will proc against Dhuriv attacks now.


Numerous typos and other minor bugs have been fixed as well.

Penned by my hand on the 24th of Slyphian, in the year 358 MA.


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