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Announce News Post #1871

Liaison Round - Luminary retool

Written by: Dhar, the Underking
Date: Monday, July 25th, 2011
Addressed to: Everyone


Spirituality
=========================
- Incarnation and its effects removed.
- Shield symbols still remain, however you may only have one at a
time. They supply small bonuses instead.
* Arion: Devotion Truth will act like an eye sigil.
* Auresae: Reduces Spark consumption for Illumination by 15%.
* Dhar: When below 25% health, you will resist attacks by 10%.
* Haern: Provides a small bonus to endurance regeneration.
* Lleis: Provides a small bonus to willpower regeneration.
- Painting shield symbols now has a rather large equilibrium time
attached to it to prevent easy switching.
* The Stamp of the Seraph artifact will reduce this however.
- The various Overwhelm attacks have been removed and now does one
thing:
* Deals a moderate amount of damage.
* Causes a moderate portion of bleeding.
* Causes blackout for a short period of time.
- You can now use Chasten off of Overwhelm.
- Chasten is now completely hidden by blackout.
- Buckler shield attack speeds have been increased slightly.
- Angel Battle now costs 100 mana to perform.
- Patched up the grammar with some of the shield attacks.

Illumination
=========================
- New Skill: Heatwave.
- Increased Shine damage by a small amount.
- Increased Evoke Lightning by a small amount.
- Evoke Flare now works on all pipes/syringes, lit or unlit, artifact
or not.
- Evoke Flare now requires the target to be ablaze in order to work.
- Evoke Firebomb has been changed:
* Once cast, there is a delay of 6 seconds.
* After the time has passed, it will drain 25% of your max health
and hit everyone in the room.
* The skills damage will scale slightly to your own max health.
* The damage is dealt to the room you are in, and you can perform
actions after it has been cast.
* The damage to yourself is non-lethal.
- Discharge no longer fires from damage dealt to yourself.
- Fog and the sunbane artifact no longer reduce the damage dealt by
Shine.
* They will continue to affect sunlight damage however.

Devotion
=========================
- Equilibrium time on Hellsight is now slighty faster.

Survival
=========================
- Increased the mana cost of Clot to 80, up from 60.

Statpacks
=========================
- Fixed a bug causing endurance regen and willpower regen from
statpacks not to be taken into account.
- Statpack experience gain is now stacked linearly with other
experience bonuses.


Penned by my hand on the 7th of Chakros, in the year 338 MA.


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