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Announce News Post #1858

Liaison Round June - part 2

Written by: Dhar, the Underking
Date: Saturday, June 18th, 2011
Addressed to: Everyone


Concoctions
=========================
- The sip bonus for Druids/Sentinels has been moved out of Concoctions
and put into Groves/Woodlore under the skillname Attunement.
- You can now harvest snakeskin and venom sacs from the same creature.

Elemancy
=========================
- All darkness creating abilities will now dispel Brilliance. May the
cast/uncast wars begin.

Hematurgy
=========================
- Eldritch Invocation and Bloodmeld now lasts three minutes if used
with Wisp Invoke.
- Eldritch Invocation and Bloodmeld will last six minutes if
performed with the full ritual.
- Eldritch Invocation is now removed upon death.
- Bloodmeld now consumes health from the Bloodborn each time it
delivers an affliction.
- Removed transfix as a transferable affliction from Bloodmeld.
- Randomized the afflictions Bloodmeld will deliver.
- Sped up Bloodmeld slightly.
- Eldritch Invocation and Bloodmeld now have a channel time of three
seconds before the effect is applied when using Wisp Invoke.
* The channel time is interruptable.
- Increased the blood cost on the Wisp Invoke abilities Bloodmeld
and Eldritch Invocation.
- Decreased the blood cost on the Wisp Invoke abilities Sangiuscry
and Resonance.

Howling/Roaring
==========================
- The unwieldly syntaxes for howling/roaring have been removed and
now use the AB names to perform (eg. HOWL TRAUMATIC).
* You can also use the affliction name the howl/roar gives if you so
prefer (eg. HOWL AMNESIA).
* The same applies to Bellowing and Baying.

Tarot
==========================
- The lover's effect affliction now allies the person that you're in
love with for as long as the affliction remains.

Tekura
==========================
- Roundhouse kick now has a message when it doesn't connect with any
targets.
- Removed the random chance to miss with Roundhouse and made it
dependant on Avoidance.
- Lowered the damage on Roundhouse slightly.
- Changed the damage type on Roundhouse to blunt, was previously
cutting.
- Updated the AB file to show what it currently does.

War
==========================
- Troops are now capped at a total of 1000.
- When you have more then 300 troops, the upkeep of guards and troops
will increase by 50%.
* Those of you already over this limit may wish to disband some of
your troops.
* This won't stack ontop of war time costs.
- When you have more then 300 troops or are at war, a room message will
be displayed in the barracks and adjacent rooms stating that you are
building up troops.
* I've had to remove some doors in some cities for this.
- The doors leading to a barracks can no longer be seen past with the
luminous eyepatch.

Weaponry
==========================
- You can now envenom arrows with multiple vials of venom.
* Please note that the syntax has changed as a result. Read the AB
file for details.

Miscellaneous
==========================
- Fixed the WARSTATUS command to display the maximum guard total
properly under certain conditions.
* Now also displays the maximum amount of troops you can have at
the given time.

Penned by my hand on the 22nd of Chakros, in the year 335 MA.


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