Aetolian Game News
Raiding and other things
Written by: Dhar, the Underking
Date: Thursday, January 6th, 2011
Addressed to: Everyone
Cities
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- Guards now become stronger the less citizens are around.
* They become their current strength when 10 or more citizens
are around, and are twice as strong when zero citizens are
around.
- Dying to a guard now counts as a PvP death in terms of
experience loss.
- Dying inside an enemy city now costs twice as much experience.
* The majority of the loss will happen on the death itself.
- Commodity costs for guards and troops have been changed and
made equal across all cities, with less emphasis on wood and
steel (being the two most used comms at the moment):
* Highguard: leather 2 steel 2 gold 2 silver 1
* Highmage: cloth 3 silver 1 wood 2 obsidian 1
* Mediumguard: leather 2 iron 2 wood 1 coal 1
* Lowmage: cloth 2 rope 3 obsidian 1
* Lowguard: leather 1 iron 1 coal 1
* Troops: cloth 3 iron 4 leather 3 coal 1
War
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- Some of the more new environments in the game have been
updated to provide commodities when captured.
Comms
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- NPC commodity stocks can no longer grow over 1000, and all
surpluses have been removed.
Penned by my hand on the 25th of Chakros, in the year 322 MA.