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Announce News Post #3311

Combat Changes

Written by: Keroc, the Starborn
Date: Sunday, January 23rd, 2022
Addressed to: Everyone


Hey folks,

A lot of changes to dive into here! With classleads coming up, we decided to get the jump on a few problem areas to save a bit of time on issues we already know about. This also includes a few changes that we're interested to see how they play out, before making a full decision on commiting to them.

Enjoy!

General
====================
(Do note: We are trying this out as a general mechanic rather then class specific for now. We'll see how it goes.)
- When you fall below 25% health, you will be afflicted by the 'shock' affliction.
* This affliction removes your ability to recover celerity.
* Lasts for 20 seconds.
- When you fall below 25% mana, you will be afflicted by the 'burnout' affliction.
* This affliction increases all cooldown costs by 20%.
* Lasts for 20 seconds.

Movement
====================
- Tumble now has an endurance and willpower cost of 75.
- The disengagement penalty is no longer applied if your opponent is already under its effect.
* So if you run past your opponent by mistake while chasing, you won't get punished for it.
* Refer to Changelog 1944 and 1945, as I'll henceforth refer to this as Disengagement.
- Increased the movement cost if you have disengaged recently to 6 endurance and willpower, up from 5.
* This is to make it triple the usual movement cost.
* Remains at 50 if the attacker is in your room when you leave.

Ascendril
====================
- Windlance (air) can now cause dissonance if the opponent has clumsiness and dizziness.
- Lightning damage has been increased.
- Thunder damage has been increased.
- Coldsnap damage has been increased.
- Coldsnap mana drain now relies on dissonance instead of shivering.
- Coldsnap mana drain from dissonance has been increased.
- Whirlwind will now hold people in place if the target has dissonance.
* This is in addition to the mana threshold it already has.
- Whirlwind will now last for 90 seconds, up from 60.
- Pressurize will now always drain mana.
- Inferno bonus damage has been changed to trigger with blisters instead of ablaze.
- Inferno bonus damage when you have blisters has been increased.
- Firewhirl no longer cures ablaze, but the bonus effects gained are still absorbed by it.
- Firewhirl bonus damage gained from absorbing ablaze is now based on the amount of stacks ablaze has.
- When two Firewhirls combine, it now gains all the bonus damage the original two had aquired.

Monk
====================
- Base willpower upkeep of maintaining a mind lock has been reduced to 150, down from 0.2% + 50.
- Jumpkick now causes 6% of torso trauma to the opponent and will cause some bruising.
* Jumpkick cannot be parried, but it is still susceptible to dodge charge.
* The bruising is mostly for extra salve pressure, nothing more for now.
- Sun / Sphere and Moon / Hypercube will now trigger Tekura blocks.

Carnifex / Warden
====================
- Erosion / Carve can no longer strip the 'manifestation_aegis' defence.
* While it isn't 'broken', I think aegis being hard to remove is healthy to have (especially for when you're first target).
* Force abilities can still remove it as per usual, if you're willing to try and time it while they are on bal/eq.

Wayfarer
====================
- Lob balance time increased by 0.15 of a second.
* Axe return time remains the same.

Praenomen
====================
- Fling now has a 30 second cooldown.
- Purify equilibrium cost reduced to 2 seconds, down from 3.

Sentinel
====================
- Laying traps endurance cost increased to 100, up from 50.
- Backflip endurance cost increased to 50, up from 10.
- A number of Woodlore abilities now consume willpower in order to use.
* Roughly about 50 for most, give or take, if they did not have a cost already.

Syssin
====================
- New Hypnosis Skill: Narcolepsy.
- Weakvoid affliction timer has been increased to 6 seconds, up from 4.
- Voyria TTK has been fixed so that it is properly 20 seconds, down from 24.
* Do note that the affliction is no longer hidden on delivery unless from loki.

Archivist
====================
- Growth bio energy cost increased to 2, up from 1.
- Growth bio energy cost is reduced to 1 when the target has at least two afflictions from the antipsychotic tree.
- Growth making someone fall over is now more clearly explained that it will happen regardless of target conditions.

Sciomancer
====================
- Fever now has the effect where it will convert dementia, if present, into hallucinations.

Teradrim
====================
- Increased the bleeding on Rip to 120, up from 80.
- Heartpunch will now disrupt rebounding aura if it is in the process of forming.
- Momentum cooldown has been reduced to 60 seconds, down from 120 seconds.
- Momentum duration lowered to 30 seconds, down from 45 seconds.
* Still only lasts for 5 attacks, so ultimately shouldn't change a lot in the moment.

Indorani / Oneiromancer
====================
- Creator / Bowl hits to destroy lowered to 3, down from 5.
- Creator / Bowl creatures now have less health and are easier to kill.
* They do respawn until the Creator / Bowl is destroyed though.

Lycanthrope
====================
- Fixed Mangle and Destroy not correctly damaging limbs in certain scenarios.

Zealot
====================
- Psi Tether now ignores shield and barrier on cast.

Penned by my hand on Falsday, the 11th of Chakros, in the year 500 MA.
Discuss this post on our forums:
https://forums.aetolia.com/discussion/4284/announce-post-3311-combat-changes


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