Walker's Tongue

18.3.11 Walker's Tongue

The Walker's Tongue is designed to test your ability to think quickly on your feet. The contest changes from trial to trial, and the following is the current contest:


Participants are broken into groups of two and will compete their way to victory as part of a single-elimination knockout tournament. Each group will compete against each other as a best of three, and the winner of the best of three will move on. 

Each round is as follows. The first player says a letter. The second player says a second letter. The idea is that you are constructing a word backwards.

Letters are exchanged until one player feels the other isn't making a real word, at which time he or she says "The Walker's got your tongue!" The challenged player needs to state their word, or admit he or she didn't have one.  If the challenge is valid, and no word exists, then the challenger gets a point. If a word does exist, the challenged gets the point. Best of five wins the heat.

Use the WALKER_KNOCKOUT command to view the current pairings.

On your turn, you can say one of two things:
* SAY <letter>, e.g. SAY A, when it's your turn to add to the word being constructed.

OR, to challenge someone's addition as not being part of a valid word:
* Use the WALKER emote

Rules about words: 
* Compound words are okay, so long as they follow the other rules.
* Aetolia-unique words are okay. No Kalsu though!
* No blatantly OOC words (velcro, computer, etc.) 
* In the case of a judgement call, the event coordinator will make that call. 
* No offensive words, nor proper nouns. Proper nouns includes such things as area names (e.g. Delos), and NPC/Player names (e.g. Qeddwyn).
* English and Aetolian words only, but either American or English standardized spellings are valid.
* If your Aetolian word is something unique to you, e.g. a customized item or a pet, don't use it. 
* No scientific names.
* No hyphenated words.
* No words that contain any character that isn't a letter, unless that word is also commonly written with an English alphabet substitute. e.g. cliche can be written as such, but the e can also have an accent in some spellings.
* When using the name of something (e.g. an animal, plant, item, etc), there must be something called that in Aetolia that we're able to readily find, either as an actual item, or somewhere in a room/npc/item description. e.g. I cannot use kangaroo because there's none of them in Aetolia, but ostrich is fine.
* No words considered 'slang' or 'informal'. We'll use http://www.dictionary.com/ to determine this.
* Any word that is too specific to a particular will be up to the judge to decide if it's valid or not. If it's too regional, we'll count it among slang/informal in regards to the wider english language.

* If the word isn't on http://www.dictionary.com/ we won't consider it valid. This is to ensure everybody has a common resource.
 - only the main definition of the word, at the top of the page, is considered.
 - this includes where it might say something such as 'X or Y'.
 - plural forms, and suffixes that come at the end of the word (e.g. -ing) will be accepted if they either have their own page, or redirect to the main definition.
 - prefixes are not allowed, unless it either has its own page or is included in the main definitions at the top of the page.
 - Aetolia-unique words do not need to show up on dictionary.com

* Ultimately, the word has to fit in Aetolia. If it's too modern or if the judge feels that the word doesn't fit, it'll be disallowed. 

* Judge's word is final!

Each person will have 45 seconds to say a letter, or they will lose the round automatically.