Shopkeeper Mobs

23.5.11 Shopkeeper Mobs

A shopkeeper is a mobile you can purchase for a shop. The mob cannot leave the shop it is assigned to, and is purely there to give flavour to your shop. It can only be assigned to a shop you either own, or have ally privileges to.

The basic price of a house mob is 150 credits, which gets you:
- The mob itself (including fully customized descriptions and name)
- Mob will be mob-level 20
- Resets to a defined shop in case of death.
- The ability to make it speak and emote

Shopkeepers can also use the reactions system to give them life. Refer to HELP REACTIONS for more information.

Shopkeepers are non-refundable, even if you lose your shop.

GUIDELINES
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* It must be a 'sentient' mob, i.e. something that can normally talk

* Mundane mobs only. That means no dragons, and so on.

* There must be already an existing type of mob in Aetolia that is the same type of creature as the mob you are ordering. e.g. Xorani is okay but elf isn't.


CREATING A SHOPKEEPER
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In order to create a shopkeeper, you must make use of the customisation system outlined in HELP CUSTOMISATION.

1) Do CUSTOMISE NEW SHOPKEEPER to get started.
2) Set the type, which can either be the mob's name (e.g. "Steve") or some other good one-word description for the mob (e.g. "clerk", "xorani")
3) Set the appearance, dropped, examined, enter, leave and death messages.
4) Assign a room for it.
5) Submit

SHOPKEEPER COMMANDS
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TELL <mob> EMOTE <xx>        - any built-in emote, like nod, or weep.
TELL <mob> EMOTE EMOTE <xx>  - any free-form emote.
TELL <mob>> SAY <whatever>   - mob will say whatever you want.
                              
See Also: HELP CASTLES, HELP PETS, HELP HOUSE MOBS, HELP REACTIONS, HELP CUSTOMISATION