Guild System

8.5 Guild System

The Guilds of Aetolia are powerful organizations with varying motives.  
You may only join one Guild and many demand a lifetime of allegiance.   
While it may be possible to break this oath, the cost is often high.    

The benefits of joining a guild are mainly:

a) 3 additional skills, called "guild skills". Each of these skills has
   many abilities in it.

b) A community of like-minded individuals to belong to.

Guild Structure

A Guild has a formalized structure to it. There are twenty guild levels,
differing in name from guild to guild. Furthermore, there can be but one
level twenty player in a Guild. This player, known as the Guildmaster,  
gains prestige and some extra power. It is a mark of respect and all    
such worthy masters of their skills should be crossed only with great   
caution. Further, each Guildmaster may appoint secretaries, who have    
nearly all the powers of the Guildmaster himself.                       

HELP GUILDS will list the various guilds of Aetolia as well as showing  
you who the Guildmaster (if any) is. HELP <guildname> will show you     
information on that guild.                                              

Joining a Guild

Once you have found a guild that suits your vision of life here in      
Aetolia, you should seek out Aaranu, the Guild Ambassador in Esterport. 
Aaranu works for the guilds as a whole, and has the power to permit you entrance to any guild as a guild novice. See HELP AARANU and HELP NOVICE.                                                        

Once you've joined a guild via Aaranu, you will gain two of the three
guild skills for that guild. You will also be limited to learning them  
to the level of Adept until you graduate from novicehood, at which point
you will gain the third guild skill and may learn as you please. Once in
a guild, you may see your rank in the guild (recall that there are      
twenty guild ranks, plus Novice) under your SCORE. HELP GUILDRANK will  
show you a list of guild ranks below and including yours.

You can graduate out of novicehood in your guild once you have achieved
Level 31 and are 100% Adept in both of your guild skills. Type GRADUATE
FROM NOVICEHOOD to do so whenever you are ready.

GUILD PRIVILEGES (or just GUILD PRIVS) will show you a list of          
guild-related commands that your guild-rank gives you access to.        

If, for some reason, you become dissatisfied with your Guild, you may   
QUIT GUILD. If, in SCORE, it says that you are still an apprentice in   
your class, however, then you will _lose_ your guild skills, gaining    
back roughly 90% of the lessons you put into them. If you are not an    
apprentice anymore (by virtue of the fact that you have reached guild   
level three in your guild), then you will retain all your skills intact.

It is possible to be a member of a guild and yet hold a different class.
Read HELP MULTICLASS for more information.                              

See also: HELP 8 (which gives a list of guild and class-related help