Good Roleplaying

4.11.1 Good Roleplaying

Questions asked in this file:

 - How does someone in character deal with things that are out of 

 - How can I make my roleplay even better?

Q: How does someone in character deal with things that are out of       

 - Bugs or quirks in skills may be submitted via the bug command (HELP 
   BUGS). Typos may be submitted similarily (HELP TYPOS). If it is 
   being discussed with another player to verify what occurred, it is
   best to keep such conversations in tells to reduce the possibility 
   of breaking the illusion of your role. If the situation is urgent, 
   contact a Celani or an Admin person (HELP ADMIN) who may help you. 
   Remember the Gods strive to maintain their roles as well. Unless it
   is a dire situation, stick to the TYPO and BUG commands.

 - Out of role or OOC situations will usually arise when other players 
   break their role. How you deal with such situations is your choice. 
   You may ignore them, privately speak with the person in tells to 
   point out or request they not break character.

 - It is also possible to deal with OOC situations by contexualizing it 
   IC as much as possible - acting like they are speaking nonsense. If 
   they continue to be OOC, you might see if they simply do not know 
   better. Newbies, for example, might not understand that they must be 
   IC at all times. In that case, you could go OOC yourself and tell 
   them something along the lines of: "(OOC: I would rather roleplay, 
   sorry. Please read HELP ROLEPLAYING, okay? :))" - kind, but firm. 
   If they continue to be OOC, it's considered reasonable to leave and 
   cease speaking with them.

 - On the other hand, some believe that a good roleplayer will not 
   respond to OOC interruptions. After all, they are OOC and not part 
   of what affects your character. If you are disconnected and 
   suddenly return to the game, there is no reason to say "My soul was 
   interrupted." We all know what happened; it does not need to be 
   acknowledged. For those things that cannot be ignored, simply gloss
   over them with some kind of in-game, in-character action or 
   explanation. For example, you may clear your throat after a typo or 
   excuse yourself as clumsy and fatigued after you hit the wrong 
   macro and perform an unintended, strange action.

 - All of the above methods of handling unwanted OOC behavior have 
   been recommended by roleplayers in Aetolia - choose whatever style 
   suits you best.

 - Sometimes, some things must be dealt with OOC for whatever reason, 
   and in these extreme cases, most roleplayers prefer to keep them 
   to tells and always bracketed by parentheses.

Q: How can I make my roleplay even better?

 - Make your character feel like a real Aetolian person. Give your 
   character flaws and weaknesses and let them make mistakes and 
   learn. Allow your character to change over time. Real people 
   change over the years, as different things happen to them and they 
   learn more about themselves, and your character should, too.

 - Use the setting of Aetolia to its full extent to create a 
   character that could not exist in any other realm.

 - Stay in character, even (or especially) when someone emotes that 
   you are being pinned against a wall. Roleplay out of it, or even 
   along with it.

 - Treat non-player-characters ("mobs") as if they were just as real as 
   other characters.

 - Do not rely on game mechanics to define your reality and judgements. 
   An example of this would be saying, "All vampires are responsible for
   their state because they must have AGREEd to become a vampire," where
   as a better player would not allow that mechanic to dictate the 
   roleplay surrounding an embrace or how their character reacts to the 
   circumstances of individual vampires.

 - Use custom emotes (HELP EMOTES) to convey a greater range of action 
   and emotion than is possible with predefined emotes. Anyone can 
   SMILE, but a good roleplayer will EMOTE a smile with her personal 
   features, and craft a more unique and specific expression.

 - Be aware of your character in their physical space, and you will be 
   able to more greatly enhance their role with the simplest of 
   actions. Does your character like the rain? What does the ground 
   feel like underfoot? What smells may be in the air?

 - Along a similar line, pay more attention to detail. An average 
   roleplayer makes good use of the MUD's predefined emotes to 
   accurately portray their character's emotions. The excellent 
   roleplayer frequently uses the EMOTE command to show his character's
   feelings, but in a more personalized manner.

 - An average roleplayer will often simply say, "This is who I am," 
   while a good roleplayer will demonstrate who they are through their 
   actions. There is a difference between a vampire who plays the game 
   with the attitude that "I am a vampire and I am evil because I am a 
   vampire," and a vampire who plays his role by demonstrating and 
   developing his capacity for various kinds of evil through his 
   interaction with other characters.

 - Some roleplayers believe it is poor form to use the ID number of a 
   monster, or to ask someone in a public area to "doublewhisper" them
   to work on their "reflexes". They prefer to avoid slipping into OOC
   behaviour in public or referencing OOC behavior with thinly veiled 
   euphemisms and synonyms. An example would be substituting the word 
   "reflexes" for "triggers" as if it made such a discussion any more 
   IC. They also suggest limiting or eliminating modern colloquiums 
   from your speech ("newbie," "dude," et cetera). However, other 
   roleplayers believe these IC terms for OOC matters are invaluable 
   when discussing matters that cannot be avoided. For example, 
   referring to the player as his 'soul' takes an OOC term and makes 
   it IC. A good player does not 'logoff,' he 'departs from the 
   realms.' He does not 'go on a vacation,' rather he 'embarks on a 
   journey beyond Sapience.'

 - React to the play of others with an open mind. Your reaction to the 
   roles of others should not be to judge their play by metagame 
   standards of what X guild/city/order members "ought to be like." 
   Instead, react to situations like your character would react. Treat 
   your role like a continual improvisation in which you play a part 
   and keep it going. 

 - Some believe it's most important that your characters should appear 
   to be consistent in how it behaves and how it reacts. Roleplay at 
   the core is the person's ability to capture a convincing, 
   enthralling role. It isn't the quality of your emotes, or the way 
   you speak. It is how consistent you are with the personality (the 
   role) you have envisioned for your character, and how well you 
   remain in that character. An example of a typical failing in this 
   area would be a person who plays a character that sits at one moral 
   extreme, such as being a necromancer, but has an OOC friend who 
   plays a character at another extreme, such as a Luminary, and the 
   two characters freely associate without any kind roleplay to 
   explain their interaction.

 - Treat the world you are in like ... well, a world. Monsters are big 
   and scary, ghouls smell bad, hidden people are hiding, and 
   backbreakers really do hurt. Seeing a child get murdered is usually 
   a traumatic event for real people, at least the first hundred times. 
   After being stabbed ten times in the gut, would you just calmly sip 
   an elixir as if it were a matter of course?

 - Roleplay even when you don't have to, even when you're sure you're 
   not being seen.

 - Enjoy yourself!