Bait the Frog

18.1.1 Bait the Frog

When a game of Frog Baiting begins, you will be able to JOIN BAITGAME to
start playing. Note that once you have done this, you will lose most of your
skills until the end of the event. The exceptions are swimming, and squinting.
Once everyone who is going to play has joined, the god will give you the
opportunity to run around the arena and find your starting spot. When the game
begins, a random participant will receive a large, dead fly, which he will not
be able to get rid of in any manner but either giving or throwing it to
another player. A giant, awfully hungry frog will be released into the Arena,
and it will go after whoever has the fly. Sounds fairly easy? The catch is
that, unlucky fly-wielder excluded, you can only move about once per second 
once the game has begun.

Once the frog catches someone with the fly, it will messily devour the unlucky
holder of the fly, in its attempts to taste the juicy goodness of said fly.
The unlucky holder will, at that point, be feeling extraordinarily unhappy,
due to two facts: 
1) He will be in horrendous pain due to the digestive juices of the giant frog, 2) He will be out of the game. 

Despite all this though, you will lose no experience or anything else for being eaten by the frog.

After eating, the frog will rest for about 10 seconds to digest his nutritious repast.

The last person to survive the onslaught of the giant frog will win.

EVENTSTATUS, or simply ES, will show you who is in the game. Once you are out,
or if you merely wish to be a spectator, you may go to the spectator stands and watch the action. HELP ARENA lists relevant commands to do so. 

Summary of commands:
JOIN BAITGAME <arena>       : Joins the game.
GIVE FLY TO <target>        : Give the fly to someone else.
THROW FLY TO <target>       : Throw the fly to someone else.
THROW FLY <dir> TO <target> : Throw the fly to someone else.
ES/EVENTSTATUS              : See information on the game's participants.