Combat Updates

I’ve done a little bit of tweaking here and there to give the meta a minor shake up. Perhaps more to come, I’ll think about it.

Enjoy!

Afflictions
===========================
– The ‘egocentrism’ affliction now additionally prevents people from assisting you.
– The ‘egocentrism’ affliction has been moved to near the bottom of the mental cure order.

Dhuriv / Shadowdancing
===========================
– Thrust / Inveigle bonus pill balance knock increased to 0.75 seconds, up from 0.5.
– Strike / Gambit stun time increased to 0.85 seconds, up from 0.75.
– Gouge / Muddle balance recovery time lowered to 0.75 seconds, down from 0.8.

Elemancy / Humourism
===========================
– Direfrost / Frostbite effect damage has been reduced by roughly half.
– Direfrost / Frostbite now triggers upon standing up and comes with three stacks.
– Icicle / Rimespear damage has been lowered a little bit.
– If the opponent is lacking in mana, Crystalise / Gelidbreath now deals cold damage for each point of mana that it cannot drain.

Hypnosis
===========================
– Replaced Sleights Blank with Sleights Seclude.

Knifeplay
===========================
– Teardown is now an active command instead of being always on.
* It has a 18 second duration.
* It has a 32 second cooldown.

Level 200
===========================
– All afflictions given by the Havoc and Chaos pools are now smart afflicting and report what is given.

Manipulation
===========================
– Dome can no longer be used when you have paresis.

Miscellaenous
===========================
– Dashing type movement no longer leaves following players behind that don’t have Pacing.
* Excludes Dashing, Sprinting, Galloping, and Lancing alike multi-room movement abilities, they will still require Pacing.

Psionics / Egotism
===========================
– Deprival / Boast can no longer be defended against.
– Dread / Menance now interrupts channeled actions if you are using Projection / Double.

Purification / Ravaging
===========================
– Cascade / Begrudge now always attempts to bounce to the ally with the lowest health.
– Cascade / Begrudge now restores 10% limb trauma from the most damaged limb instead of curing afflictions.

Sanguis / Discipline / Glamours
===========================
– Affinity / Camaraderie / Oathbind now additionally reduces trauma you receive by 20%.
– Pillar / Font / Dryad will now give you superstition when it triggers, rather then the last affliction you cured.

Thaumaturgy / Hematurgy
===========================
– Interfuse / Suffusion will now turn a half resonance into a full resonace as a bonus effect.
– Convergence / Overlap reworked:
* Now has a delayed effect where it will give etherflux to enemies 3 seconds after you spend 3000 mana.

Tracking / Subversion
===========================
– Corsin / Coagulating hot burn now gives three stacks of ‘hobbled’ instead.
* This removes it being a timer, and now instead lasts permanently until you sleep or move.
– Entrapment +30% bonus chance changed to impatience, was arrhythmia.

Weaving
===========================
– Fixed Heartcage potentially appearing on the wrong elevation.
– Heartcage now drains 15% of the opponent’s primary emotional state to cast.
– Heartcage duration before it begins to form increased to 3 seconds, up from 2.
* Total time is now 6 seconds, up from 5.
– Heartcage now fails if the opponent leaves the location before it takes form.

Woodlore / Artifice
===========================
– Raccoon / Pilferer bonus Entrapment chance increased to 15%, up from 10%.

Penned by my hand on Kinsday, the 12th of Omeian, in the year 21 AC.

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