Skills & Abilities
Much of your life in Aetolia will revolve around your skills. Skills are either sets of abilities or a single ability representing how well you do something (like dodge arrows and sword blows, for instance). Furthermore, many skills have anywhere from 20 to 50 abilities within the skill. An ability could be an individual spell, or something like a particular type of kick or swordstroke.
Crafting skills contain abilities to craft specific items like blades or armor, bombs, papercraft, and eventually the ability to submit your own design to be made part of the game.
Guild skills are exclusive to each guild, and are better described in our Classes section of the site.
General Skills
General skills are skills that everyone in Aetolia has access to from the moment they finish the introduction. They're full skillsets in and of themselves, but separate from your selected player class.
Mercantile Skills
Mercantile skills are unique skillsets focused on the creation and sometimes customization of items essential to characters in Aetolia. Each character may possess one and only one Mercantile skill, so choose wisely!
Trade Skills
Trade skills are skills that can be obtained by purchasing a permit from a craft guild office found in any major city. They deal with crafting new items from designs, and eventually, your own unique designs! Almost everything in Aetolia is made by players with Trade skills, and all of it custom.
It is important not to confuse Mercantile skills with Tradeskills, of which you can learn as much and as many as you please.
Agricultural Skills
Practical skills provide alternate means of experience gaining or economic value. They have an initial cost to purchase and require use to increase.
Talents
Talents can provide you with some extra abilities that will bring unique qualities to your life in Aetolia. Talents work much the same as many other skills, however once a Talent is acquired, you have no need to learn any further.
You can click here to see the full skill list.
Available Talents include:
- Floristry
- Fletching
- Pyrotechnics
- Luthier
- Ventier
- Linguistics
- Bombcrafting
- Fumology
- Tambourier
- Papercrafting
- Taxidermy
- Barding
- Perfumery
Practical Skills
Practical skills provide alternate means of experience gaining or economic value. They have an initial cost to purchase and require use to increase.
You can click here for the skill list.
Practical Skills include:
- Fishing
- Provisioning
Hobbies
Hobbies are a mix of small and large skillsets purchased with lessons, then learned by practice. Included are RP tools to make your character unique and change how you RP in groups.
You can click here for the skill list.
Current Hobbies include:
- Gaming
- Ylemnics
Mini Skills
Mini skills take far fewer lessons than traditional skills, but are still available to all by default. Most possess only a single ability within, but are related to damage resistances. Refining and Horsemanship, however, are filled with abilities related to their subject matter.
You can click here for the skill list from Refining and Horsemanship.
Mini skills include:
- Antidotes
- Constitution
- Frost
- Fitness
- Galvanism
- Horsemanship
- Philosophy
- Refining
- Thermology