Seyda race!

With the defeat of Morvaethe, the Curator, the town of Vimuna is freed from its millenia-long stasis, and with it comes the return of the Seyda race! These vulpine folk, long thought nearly extinct, now walk freely upon Sapience once more!

Old Witch Tala’s intervention has spared the Seyda from the madness of their imprisonment, though at a cost: their memories of the ancient past are fragmented, and their ages have been adapted to the modern era. A Seyda who lived thousands of years ago now celebrates a birthday mere decades past, their minds accepting this temporal truth as natural.

– You can either create a new character with the Seyda race, or reincarnate into it.
– Endgame race players may switch their heritage to Seyda for the next two weeks if they wish.

The newly restored village of Vimuna can be found where the Aureliana Forest meets the Liruma Scrubland.

You can find full details about the race and more lore notes under HELP SEYDA.

Default statpack: Limber
Racial Skills:
Level 1: Digging
Level 31: Bodyheat
Level 61: Renewal (NEW)

RACIAL HELP has more information on these!

The Seyda language can also be learned through linguistics now from Farl in Vimuna!

Penned by my hand on Tisday, the 17th of Dharos, in the year 12 AC.