Aetolia
The Midnight Age
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Midnight has fallen on the world of Aetolia. From every corner of the land, factions of darkness rise to challenge each other in epic struggles for supremacy. Amid the gathering darkness, the faithful of the light stand unwavering, defying the toll of midnight through sheer force of will and spirituality. Cities, guilds, noble houses, and dedicated followers of the ever-present Deities clash upon the battlefields of war, politics, magic, and power. Only those whose heart and purpose does not waver amid the eternal conflict of darkness and light can hope to see the coming of dawn - or delve deeper into the forbidden delights of this dark Age.

Join a thriving city, skilled guild, noble house, religious Order, or clan. Or embrace the darkness and become one of the walking dead: a vampire!

Conquer foes with the deepest, most complex combat system around. Lead troops into battle with our epic warfare and diplomacy system.

Create and sell goods of your own design with our huge variety of craft skills. Set up a shop of your own and grow wealthy as a merchant.

Ascend to the highest ranks of political office, where your decisions will shape the history of the world. Or aspire to the ultimate challenge: that of becoming a God!

Join us now in the Midnight Age, and step into a realm of intrigue that will test your resolve, your wits, and your very soul. For darkness or for light? The answer is known to none but you.



 

The Spectre of Jaru
January 18, 2012
Years ago the Carnifex butchered the townsfolk of Jaru and drew their souls into a soulstone of great power. It was not long after that spectral begins began to drift through the land, slaughtered but spared their eternal torment at the hands of the Carnifex masters. Captain Cazin, once a member of the militia in Jaru, began to haunt the streets of Enorian and drew them to the barrier that surrounded the town with the intention of shattering it and giving the spirits still within the peace they had long deserved. Citizens of the beacon took up Cazin's notched blade and destroyed the foul prison, releasing the spirits within to the Underhalls.
The Ascendril's Dawn
January 13, 2012
After several decades, the leylines beneath the Ascendril guildhall gave way to the flow of magic that was channeled above them and exploded in a dazzling display of unbridled energy. As the Ascendril leadership drew towards the smoldering ruins of the guildhall, they found themselves staring into a vortex of elemental power that churned endlessly. Eld drift through the vortex now, steadily drawing power from the collapsed leyline and growing ever in number. The Ascendril quickly established themselves in the Beacon of Light in a great tower known as the Hall of Elements, led by their guardian and tutor, Iernos. It is uncertain as to the power of Iernos, the Eidolon of Spirit or as to what shall happen with the churning vortex that now rages in the depths of the Putorans.
The Abyss of Tiyen Esityi
January 13, 2012
Wardrums echoed from the depths of the Vashnar mountains as the Nazetu of Tiyen Esityi emerged once more into the world. With a maddened horde, they descended upon Bloodloch, declaring that war had come to the city at last and that their spurning of the Nazetu had was a mistake not to be forgotten. The whispers of chaos and corruption poison even the strongest of minds--for now a shadowy figure known as the Overlord Vostarin stands behind the horde of Nazetu and something malevolent dwells deep beneath the mountain fortress.

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