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Changelog News Post #1725

Naturalism tweaks

Written by: Keroc, the Starborn
Date: Saturday, February 8th, 2020
Addressed to: Everyone


Some Shaman tweaks here that I'm going to be testing out. I feel that both Teradrim and Shaman should have some summoning power within their domain, so I'm going to be giving this idea a shot. I'll keep an eye on how it plays out.

Naturalism
==============================
- Renamed Forestbrand to Malevolence.
- Malevolence can now be cast upon someone within an overgrowth, in addition to forests.
- Malevolence will destroy your magical shield periodically but only if you and the caster are not in the same room.
* This effect only happens in forest and overgrowth locations, and will fade if the target leaves them.
- Malevolence also increases the damage dealt by weather effects, such as lightning, hail, etc.
* This does not include Primality for the record, just natural weather.
- Pulling can now target people within line-of-sight, providing they are within an overgrowth location.
- Pulling will now work through density on someone who has the malevolence affliction.

Penned by my hand on Falsday, the 21st of Variach, in the year 486 MA.


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