23.4.10 Shaman Artifacts

Below are a list of artifact powers that directly affect those of the Shaman class. For additional information on artifacts and artifact powers AP provides a list of the syntax available.

OFFENSIVE
---------
AP: L1, L2, L3 magic_potence  a collar of augmentation
    Increases damage done for the following attacks:
       * Primality: Lightning
    - L1 magic_potence        10%                                   400 cr
    - L2 magic_potence        15%                                   800 cr
    - L3 magic_potence        20%                                  1600 cr

HUNTING
-------
AP: L1, L2, L3 hunt_shaman  
    A tribal totem. The powers will increase the damage the player does to MOBILES ONLY while their current class is the class to which the power is attributed.
    -L1 hunt_shaman            5% bonus                             200 cr
    -L2 hunt_shaman           10% bonus                             400 cr
    -L3 hunt_shaman           15% bonus                             800 cr

UTILITY
-------
AP: durable_walls             an impassable gorget                   75 cr
    - This artifact will triple the length that icewalls, firewalls, thornwalls and lightwalls will stay in existence for before naturally expiring.

AP: enhanced_familiars        a carven bangle                       300 cr
    - While worn, all familiars summoned will have double the normal health pool. In addition, this will increase familiar damage output by 15%.

AP: enhanced_greenfoot        a mark of growth                      400 cr
    - Causes the Greenfoot in Naturalism to have no delay when generating overgrowth on entry, and removes the willpower drain. In addition, allows up to 4 rooms of overgrowth to be maintained without generating a willpower drain.

AP: songline_expand           a carven skull                        150 cr
    - Allow a Shaman to have up to six songline totems around the world. Also improves the speed of Travel for self, and Voyage for mutual allies. Only works for the owner.