Aetolia
The Midnight Age
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Races - Imps

Small, cunning, and devilish, Khepri long ago chose the Imps above all other creatures to amuse Her with their games and tricks. Consequently, Imps generally have no problem crossing lines and doing things considered taboo by the other races.

Despite their short stature, Imps possess voracious appetites, readily consuming anything they can stuff in their mouths and chew. Imps can often be seen scampering underfoot, busy with some prank or another as their grating laugh carries them forward.

One should never trust an imp entirely, at least not if one prefers to keep their possessions, gold, and dignity.

A Imp's base statistics are:
Strength : 14 Dexterity: 9 Constitution: 12 Intelligence: 13
Advantages:
- resistant to cutting damage
- resistant to fire
- fast endurance recovery
Disadvantages:
- weak vs blunt damage
- weak vs cold
- hungry more often
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